我在为我的游戏选择计分系统时遇到问题。当我整理“ HighScoresPointsLevel1”数组时,问题浮出水面,因为尽管该数组以正确的顺序显示,但它与“ HighScoresNameLevel1”没有链接。换句话说,游戏的高分将分配给一个随机的玩家名称。
可能的解决方案?我在想如果我能够在array.sort / array.reverse内部传递两个参数(HighScoresPointsLevel1,HighScoresNameLevel1),但是问题是array.reverse剂量接受两个参数。我认为这行得通的原因是,通过第一次调用array.sort,我能够在数组“ HighScoresLevel1”,“ HighScoresNameLevel1”之间建立关系。
此问题是否有可能的解决方案。任何帮助,将不胜感激。谢谢。
string PlayersName = "Player's Name";
float[] HighScoresLevel1 = new float[5];
float[] HighScoresPointsLevel1 = new float[5];
string[] HighScoresNameLevel1 = new string[5];
public static void addLastScoreLevel1(
float newScore,
float newPoints,
float[] HighScoresLevel1,
float[] HighScoresPointsLevel1,
string[] HighScoresNameLevel1,
string PlayersName)
{
if (newScore < HighScoresLevel1[4])
{
HighScoresLevel1[4] = newScore;
HighScoresPointsLevel1[4] = newPoints;
HighScoresNameLevel1[4] = PlayersName;
Array.Sort(HighScoresLevel1, HighScoresNameLevel1);
Array.Sort(HighScoresPointsLevel1);
Array.Reverse(HighScoresPointsLevel1);
}
}
编辑:查看来自“ Kieran Devlin”的反馈后,我已经实施了更改,到目前为止一切都很好,但是我在打印列表时遇到了问题。 因此,在我尝试显示列表框中玩家列表内容的其他表单中,列表框仅显示Game.Player。
public partial class MainMenu : Form
{
public static List<Player> GetPlayers(float newScore, float newPoints,
string PlayersName)
{
var players = new List<Player>();
var newPlayer = new Player
{
Name = PlayersName,
Points = newPoints,
Timer = newScore
};
players.Add(newPlayer);
var TopTenLevel1 = players.OrderByDescending(x => x.Timer).Take(10);
return players;
}
}
public partial class HighScoresMenu : Form
{
foreach (var Player in MainMenu.GetPlayers(newScore, newPoints,
PlayersName))
{
ListBoxLevel1.Items.Add(Player);
}
}
答案 0 :(得分:1)
使用对象对数据进行分组,以便为您提供更多上下文
public class Player {
public string Name { get; set; }
public int Points { get; set; }
public int Level { get; set; }
}
然后您可以像这样使用它:
var players = new List<Player>();
var newPlayer = new Player {
Name = "Some name",
Points = 10,
Level = 3
};
highscore.Add(newPlayer);
如果您想按一个字段获得前十名的球员,则:
var topTenByLevel = players
.OrderByDecending(x => x.Level)
.Take(10);