好吧,我朝我的方向取得了一些进步,我能够使敌舰跟随玩家,并且激光枪也可以使用一些指导,以获取激光杀死玩家的舰船并提示丢失,并在重新启动消息中使用“ R”,Aanty洞悉如何进行操作,受到欢迎。
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyManagement : MonoBehaviour
{
[SerializeField] GameObject deathFX;
[SerializeField] Transform parent;
// The target marker.
[SerializeField] Transform target;
// Angular speed in radians per sec.
[SerializeField] float speed;
// Start is called before the first frame update
void Start()
{
AddSphereCollider();
}
private void AddSphereCollider()
{
Collider sphereCollider = gameObject.AddComponent<SphereCollider>();
sphereCollider.isTrigger = false;
}
void Update()
{
Vector3 targetDir = target.position - transform.position;
// The step size is equal to speed times frame time.
float step = speed * Time.deltaTime;
Vector3 newDir = Vector3.RotateTowards(transform.forward, targetDir, step, 0.0f);
Debug.DrawRay(transform.position, newDir, Color.red);
// Move our position a step closer to the target.
transform.rotation = Quaternion.LookRotation(newDir);
}
}
答案 0 :(得分:1)
您需要为其提供半径以进行碰撞检测。
sphereCollider.radius = 10.0f;