弹丸没有杀死玩家飞船?

时间:2019-02-21 23:10:54

标签: c# unity3d

我将此脚本添加到敌方飞船,并尝试在玩家飞船上使用它,但弹丸仍然无法射击并杀死玩家飞船。我试图在敌舰上发射激光枪以杀死玩家飞船。但是我的脚本不起作用。在Unity的检查器中,我需要将玩家飞船添加到公共刚体弹丸中;因此我在尝试将脚本添加到敌方舰船或玩家舰船时做到了,但敌方的激光子弹仍然无法杀死玩家舰船。但是,敌人的飞船及其子弹会跟随玩家的飞船,尽管这样做是可行的。欢迎任何见识:/

     using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;

     public class Projectiles : MonoBehaviour
     {
     public Transform playerShip;
     public float range = 20.0f;
     public float enemyGunImpulse = 10.0f;
      bool onRange = false;
     public Rigidbody projectile;


    void Start()
    {
    float rand = Random.Range(1.0f, 2.0f);
    InvokeRepeating("Shoot", 2, rand);

    }
    void Shoot()
     {
    if (onRange)
    {

     Rigidbody enemyGun = (Rigidbody)Instantiate(projectile, transform.position + transform.forward, transform.rotation);
                          enemyGun.AddForce(transform.forward * enemyGunImpulse, ForceMode.Impulse);

        Destroy(enemyGun.gameObject, 2);
    }
}

    void Update()
    {
     onRange = Vector3.Distance(transform.position, playerShip.position)   < range;

    if (onRange)
        transform.LookAt(playerShip);
    }
    }

0 个答案:

没有答案