我使用stackADT结构和一组函数在C中实现了一个堆栈:
#ifndef _stack_h
#define _stack_h
// Macros
#define MaxStackSize 100
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
// The type of element that may
// be stored in the stack
typedef int stackElementT;
// The stackADT represents the abstract type used to store
// the elements that have been pushed
typedef struct stackCDT
{
// A pointer to an array of elements
stackElementT* elements;
// Number of elements on the stack
int count;
// Number of elements we can push onto
// the stack before having to resize
int size;
}* stackADT;
// This function allocates and returns a new stack, which is
// initially empty... AKA - The Constructor
stackADT NewStack(void)
{
// The stack to return
stackADT stack;
// Instanitate a new stack
stack = (stackCDT*)(malloc(sizeof(stackCDT)));
// Start with 0 elements of course
stack->count = 0;
// Allocate memory for 50 integers
stack->elements = (stackElementT*)(malloc(50*sizeof(stackElementT)));
// Establish the size of the stack
stack->size = 50;
return stack;
}
/********* GETTER FUNCTIONS *********/
// Returns the number of elements currently pushed
// onto the stack
int StackDepth(stackADT stack)
{
return (stack->count);
}
// This function returns the element a the specified index in
// the stack, where the top is defined as index 0
stackElementT GetStackElement(stackADT stack, int index);
// Function to print contents of stack
void PrintStack(stackADT stack)
{
int i = 0;
printf("count = %d\nsize = %d\n",stack->count,stack->size);
for(i = (stack->count - 1); i >= 0; i--)
{
if((i%10 == 0) && (i != 0))
printf("\n");
printf("%d\t",*(stack->elements + i));
}
}
// Functions to determine if stack is empty or full
int StackIsEmpty(stackADT stack)
{
if(stack->count == 0)
return 1;
else
return 0;
}
int StackIsFull(stackADT stack)
{
if(stack->count == stack->size)
return 1;
else
return 0;
}
// This function pushes the specified element onto the stack
void Push(stackADT stack, stackElementT element)
{
// A temporary array that we may use later on
stackElementT* temp = NULL;
int oldCount = stack->count;
int i = 0;
// If the stack if full we need to do a
// a transfer, resize, and retransfer, then push
if(StackIsFull(stack))
{
// temp will be the same size as the old stack
temp = (stackElementT*)(malloc((oldCount)*sizeof(stackElementT)));
// Now we perform the transfer
for(i = 0; i < oldCount; i++)
{
*(temp + i) = *((stack->elements) + i);
}
// Free the old memory
free(stack->elements);
stack->elements = NULL;
// Recreate the stack with a 50% increase in size/capacity
stack->elements = (stackElementT*)(malloc((3*oldCount/2)*sizeof(stackElementT)));
// Re-establish the size
stack->size = 3*oldCount/2;
// Now we perform the transfer back
for(i = 0; i < oldCount; i++)
{
*((stack->elements) + i) = *(temp + i);
}
// Free the temp array and
// remove dangling pointer
free(temp);
temp = NULL;
// Now we push the element onto the stack
*((stack->elements) + oldCount) = element;
// Increase the count
stack->count = oldCount + 1;
}
// If the stack isn't full
else
{
*((stack->elements) + oldCount) = element;
stack->count = oldCount + 1;
}
}
// This function pops the top element from the stack and returns
// that value
stackElementT Pop(stackADT stack);
// This function frees the storage associated with the stack
void FreeStack(stackADT stack)
{
// Start by freeing the elements on the stack
// and remove dangling pointers
free(stack->elements);
stack->elements = NULL;
// Finally free the stack
free(stack);
stack = NULL;
}
#endif
显然我还没完成(需要一个pop功能)。我关心的是底层函数(FreeStack)。我测试了下面的代码:
#include <stdio.h>
#include <stdlib.h>
#include "Stack.h"
#define _CRTDBG_MAP_ALLOC
#include <crtdbg.h>
int main(void)
{
stackADT stack;
int i = 0;
stack = NewStack();
PrintStack(stack);
for(i = 0; i < 60; i++)
{
Push(stack,i);
}
PrintStack(stack);
FreeStack(stack);
_CrtDumpMemoryLeaks();
return 0;
}
_CrtDumpMemoryLeaks()函数适用于Visual Studio,它指示是否存在内存泄漏。显然我在调用FreeStack(stackADT堆栈)函数时已经封锁了任何泄漏。但是,堆栈指针仍然保存一个内存地址,这是问题,因为FreeStack函数应该释放堆栈变量指向的内存并将其设置为NULL。这发生在函数内,但是当我在调试期间返回main函数时,我看到内存地址仍然存在。我在这里缺少什么?如果我能释放内存,为什么我不能删除悬空指针?
答案 0 :(得分:2)
您通过值将堆栈传递给函数,而不是通过地址传递,修改要接收的函数(stackADT *),您将会很高兴。
澄清:正如Christian评论的那样,函数调用以及堆栈的使用当然也必须改变(因为现在它是指向指针的指针......)
答案 1 :(得分:1)
你在pop方法中按值传递stackADT
个对象(指针):
void FreeStack(stackADT stack)
所以stack
指的是该指针的本地副本。当您设置指针= NULL时,您只能在FreeStack中修改它。 main方法有自己的指针副本,不指向NULL。