当前,我有一个GUI,其中包含一些供用户选择程序运行方式的选项:
//Inside GUI.java, start button has clicked -> send all objects to Main class
private void startButtonClicked(MouseEvent e) {
Main.setMain(selectedObj.getItemAt(selectedObj.getSelectedIndex()));
Main.setOwnCar(userName.getText().trim());
Main.enableNaps(weSleep.isSelected());
Main.useOwnHouse(useOwnHouse.isSelected());
if (weSleep.isSelected()) {
Integer minSleep = (Integer) minVal.getValue();
Integer maxSleep = (Integer) maxVal.getValue();
Main.setSleepMinMax(minSleep, maxSleep);
}
setVisible(false);
}
单击开始按钮后,我要将所有变量从GUI传递到主类。我知道怎么做的唯一方法是使用getter / setter,但它们必须是静态的:
static void setSleepMinMax(int min, int max) {
sleepMin = min;
sleepMax = max;
Log("Sleeping debug: [min->" + min + "] [max->" + max + "]");
}
//Inside an infinite loop I have this which is at the top
//until the GUI is closed it does not start the rest of the program
if (gui.isVisible()) {
Log("Waiting for GUI vars");
return 1000;
}
if (!getOwnCar.isEmpty())
Log("Using " + ownerCarName);
通常说避免静态变量。如果由于主类始终在运行并且GUI只是可以打开以根据需要更改变量的窗口而无法使用构造函数,那么正确的方法是什么?也许通过引用类似于C ++?
答案 0 :(得分:0)
设计取决于您自己。您还可以传递对象引用或使用一些标准的设计模式(GOF-单例)。
您还可以查看: Singleton
import java.util.Random;
public class PassVar {
private int mainVar = 0;
private MyObj myobj;
public static void main(String[] args)
{
PassVar pv = new PassVar();
pv.new MyObj(pv);
System.out.println("value="+pv.mainVar);
pv.new ChangeValue(pv);
System.out.println("value="+pv.mainVar);
pv.new ChangeValue(pv);
System.out.println("value="+pv.mainVar);
pv.myobj = pv.new MyObj();
System.out.println("myobj_i="+pv.myobj.i);
pv.new MyObj(pv);
System.out.println("myobj_i="+pv.myobj.i);
pv.new MyObj(pv);
System.out.println("myobj_i="+pv.myobj.i);
}
public void setMainVar(int i)
{
mainVar = i;
}
class ChangeValue
{
ChangeValue(PassVar pv)
{
pv.setMainVar(new Random().nextInt() %100);
}
}
class MyObj
{
public int i=-1;
MyObj() {}
MyObj(PassVar pv)
{
i = 10+new Random().nextInt(10);
pv.myobj = this;
}
}
}
输出:
value=0
value=11 (random between -99 ... 99)
value=77
myobj_i=-1
//set obj.ref. in PassVar from MyObj
myobj_i=18 (random between 10 ... 19)
myobj_i=12
答案 1 :(得分:0)
将其写入属性文件并从那里读取。这样,当下一次再次使用它时,他就可以拥有以前的值。