我正在学习VHDL而且我已经停止了。我想用更小的门(这里是一个与非门)创建一个简单的门。这是代码:
library IEEE;
use IEEE.STD_LOGIC_1164.all;
entity ANDGATE2 is
port(
x,y : in STD_LOGIC;
z : out STD_LOGIC
);
end ANDGATE2;
architecture ANDGATE2 of ANDGATE2 is
begin
z <= x AND y;
end ANDGATE2;
library IEEE;
use IEEE.STD_LOGIC_1164.all;
entity NOTGATE1 is
port(
x : in STD_LOGIC;
z : out STD_LOGIC
);
end NOTGATE1;
architecture NOTGATE1 of NOTGATE1 is
begin
z <= NOT x;
end NOTGATE1;
library ieee;
use ieee.std_logic_1164.all;
entity NANDGATE2 is
port(
x : in STD_LOGIC;
y : in STD_LOGIC;
z : out STD_LOGIC
);
end NANDGATE2;
architecture NANDGATE2 of NANDGATE2 is
signal c, d: std_logic;
component NOTGATE1
port(
n_in : in STD_LOGIC;
n_out : out STD_LOGIC
);
end component;
component ANDGATE2
port(
a_in1, a_in2 : in STD_LOGIC;
a_out : out STD_LOGIC
);
end component;
begin
N0: ANDGATE2
port map(x, y, c);
N1: NOTGATE1
port map(c, d);
z <= d;
end NANDGATE2;
这是我作为模板使用的一些教程中的代码;它编译没有任何问题。
library ieee;
use ieee.std_logic_1164.all;
-- definition of a full adder
entity FULLADDER is
port
(
a, b, c: in std_logic;
sum, carry: out std_logic
);
end FULLADDER;
architecture fulladder_behav of FULLADDER is
begin
sum <= (a xor b) xor c ;
carry <= (a and b) or (c and (a xor b));
end fulladder_behav;
-- 4-bit adder
library ieee;
use ieee.std_logic_1164.all;
entity FOURBITADD is
port
(
a, b: in std_logic_vector(3 downto 0);
Cin : in std_logic;
sum: out std_logic_vector (3 downto 0);
Cout, V: out std_logic
);
end FOURBITADD;
architecture fouradder_structure of FOURBITADD is
signal c: std_logic_vector (4 downto 0);
component FULLADDER
port
(
a, b, c: in std_logic;
sum, carry: out std_logic
);
end component;
begin
FA0: FULLADDER
port map (a(0), b(0), Cin, sum(0), c(1));
FA1: FULLADDER
port map (a(1), b(1), C(1), sum(1), c(2));
FA2: FULLADDER
port map (a(2), b(2), C(2), sum(2), c(3));
FA3: FULLADDER
port map (a(3), b(3), C(3), sum(3), c(4));
V <= c(3) xor c(4);
Cout <= c(4);
end fouradder_structure;
我的代码编译没有错误,但有两个警告:
# Warning: ELAB1_0026: p2.vhd : (85, 0): There is no default binding for component "andgate2".(Port "a_in1" is not on the entity).
# Warning: ELAB1_0026: p2.vhd : (87, 0): There is no default binding for component "notgate1".(Port "n_in" is not on the entity).
是什么给出了?
答案 0 :(得分:4)
您需要在组件和实体声明中使用相同的端口名称。
现在,例如在您的NOTGATE1
实体声明中,您有输入端口x
和输出端口z
,但在NANDGATE2
体系结构中,您声明{ {1}}组件包含端口NOTGATE1
和n_in
。
这不会在编译期间引起问题,因为编译一次只查看一个单元,并且不会看到实际的实体。在精化阶段,您的工具将尝试将实体与组件匹配,但由于端口不匹配,这将失败。
答案 1 :(得分:1)
不是100%肯定,但我认为component
声明中的引脚需要与entity
块中的引脚匹配:
component NOTGATE1
port(
x : in STD_LOGIC;
z : out STD_LOGIC
);
end component;
component ANDGATE2
port(
x,y : in STD_LOGIC;
z : out STD_LOGIC
);
答案 2 :(得分:1)
始终在端口映射中使用显式端口绑定,例如
port map(a_in1 => x,
a_in2 => y,
a_out => c);
它会使您的代码更加清晰。在大型项目中,这是第一个经验法则。