我正在尝试通过以下视频制作脚本来保存得分变量数据:https://www.youtube.com/watch?time_continue=264&v=J6FfcJpbPXE,但是在“类PlayerData”和其他位置使用“ PlayerData”和“打开”时,我总是遇到错误“还有另一种保存1个变量的方法吗?请帮助我两个星期以来一直在寻找解决方案,而且一切都太糟糕了。
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
using UnityEngine.UI;
public class scoreCount : MonoBehaviour
{
public Text scoreText;
public int score;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
scoreText.text = "Points: " + score;
if (Input.GetMouseButtonDown(0))
{
score++;
}
}
public void Save()
{
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Create(Application.persistentDataPath + "/palyerInfo.dat", FileMode.Open);
PalyerData data = new PalyerData();
data.score = score;
bf.Serialize(file, data);
file.Close();
}
public void Load()
{
if (File.Exists(Application.persistentDataPath + "/playerInfo.dat"));
{
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Open(Application.persistentDataPath + "/playerInfo.dat");
PalyerData data = (PlayeData)bf.Deserialize(file);
file.Close();
score = data.score;
}
}
}
[Serializable]
internal class PlayeData
{
public int score;
}