我很难为骑士游戏任务提出算法。
任务说明为:
骑士游戏是在具有N x N尺寸和许多国际象棋骑士0 <= K <=N²的棋盘上进行的。
我收到一个棋盘(字符矩阵),骑士用'K'表示,空单元用'0'表示。我的任务是删除最少的骑士,这样就不会剩下可以攻击另一个骑士的骑士。在第一行,我收到了木板的N尺寸。在接下来的N行中,我收到带有Ks和0s的字符串。
这是我到目前为止设计的:
public class SolutionTwo
{
public static void Main()
{
var size = int.Parse(Console.ReadLine());
var board = new char[size][];
PrepareBoard(board);
var knights = new List<Knight>();
for (int x = 0; x < board.Length; x++)
{
for (int y = 0; y < board[x].Length; y++)
{
if (board[x][y] == 'K')
{
knights.Add(new Knight()
{
X = x,
Y = y,
KnightAttacks = GetKnightAttacks(x, y, board)
});
}
}
}
var count = 0;
foreach (var knight in knights.OrderByDescending(k => k.KnightAttacks.Count()))
{
if (!IsReaminingHits(board))
{
break;
}
board[knight.X][knight.Y] = '0';
count++;
foreach (var subK in knight.KnightAttacks)
{
var c = knights.Single(k => k.X == subK.Item1 && k.Y == subK.Item2);
c.KnightAttacks.Remove(new Tuple<int, int>(knight.X, knight.Y));
}
// for test purposes
//Console.WriteLine($"Kn: [{knight.X} {knight.Y}] - he attacks: {string.Join(" ", knight.KnightAttacks)} {knight.KnightAttacks.Count()}");
}
Console.WriteLine(count);
}
private static bool IsReaminingHits(char[][] board)
{
for (int i = 0; i < board.Length; i++)
{
for (int j = 0; j < board[i].Length; j++)
{
if (board[i][j] == 'K')
{
if (GetKnightAttacks(i, j, board).Count > 0)
{
return true;
}
}
}
}
return false;
}
private static void PrepareBoard(char[][] board)
{
for (int i = 0; i < board.Length; i++)
{
board[i] = Console.ReadLine()
.ToCharArray();
}
}
private static List<Tuple<int, int>> GetKnightAttacks(int x, int y, char[][] board)
{
var deltas = new int[8][]
{
new int[] {-2, -1},
new int[] {-2, +1},
new int[] {+2, -1},
new int[] {+2, +1},
new int[] {-1, -2},
new int[] {-1, +2},
new int[] {+1, -2},
new int[] {+1, +2}
};
var xCandidate = 0;
var yCandidate = 0;
var list = new List<Tuple<int, int>>();
for (int i = 0; i < 8; i++)
{
xCandidate = x + deltas[i][0];
yCandidate = y + deltas[i][1];
if (0 <= xCandidate && xCandidate < board.Length
&& 0 <= yCandidate && yCandidate < board[0].Length
&& board[xCandidate][yCandidate] == 'K')
{
list.Add(new Tuple<int, int>(xCandidate, yCandidate));
}
}
return list;
}
}
public class Knight
{
public int X { get; set; }
public int Y { get; set; }
public List<Tuple<int, int>> KnightAttacks { get; set; } = new List<Tuple<int, int>>();
}
输入:
5
0K0K0
K000K
00K00
K000K
0K0K0
预期结果: 1
输入:
8
0K0KKK00
0K00KKKK
00K0000K
KKKKKK0K
K0K0000K
KK00000K
00K0K000
000K00KK
预期结果: 12
答案 0 :(得分:1)
该算法有缺陷,这在较小的板上更容易看到:
4
000K
0K00
00K0
K000
这里的解决方案应该是2;但该算法返回3。其原因是该算法删除了攻击次数最多的 first 骑士;假定此删除是正确答案的一部分;但是,可能会有多个骑士受到如此多的攻击,第一个不一定是最佳选择。
即使knights.OrderByDescending(k => k.KnightAttacks.Count())
也不执行您想要的操作,即使您在循环中添加knight.KnightAttacks.Clear();
,因为它必须评估所有值才能枚举它们;但是随着您开始移除骑士,这些数字当然会有所不同。
正确的算法将需要尝试所有具有相同攻击次数的替代方法,以找出最佳算法。我还可以提出方案,在该方案中,进攻最多的骑士不是最佳选择。例如:
7
K00000K
00K0K00
KK000KK
0K0K0K0
0000000
0000000
0000000
因此,对代码开头的var count=0;
使用以下替换可以改善算法(例如,对于我的小示例,它的正确答案为2,对于“示例2”的正确答案为12);但这不是完整的解决方案:
var count = 0;
while (knights.Any(k => k.KnightAttacks.Count > 0))
{
var knight = knights.OrderByDescending(k => k.KnightAttacks.Count).First();
// for test purposes
//Console.WriteLine($"Kn: [{knight.X} {knight.Y}] - he attacks: {string.Join(" ", knight.KnightAttacks)} {knight.KnightAttacks.Count()}");
board[knight.X][knight.Y] = '0';
count++;
foreach (var subK in knight.KnightAttacks)
{
var c = knights.Single(k => k.X == subK.Item1 && k.Y == subK.Item2);
c.KnightAttacks.Remove(new Tuple<int, int>(knight.X, knight.Y));
}
knight.KnightAttacks.Clear();
}