我正在尝试加载earth.png并将其放在三角形上。图像为256x256。我已经按照在线教程进行了几个小时的讨论,但三角形仍然是白色的。任何人都可以指出我正确的方向。
import java.awt.Frame;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.io.IOException;
import java.io.InputStream;
import javax.media.opengl.*;
import javax.media.opengl.awt.GLCanvas;
import com.jogamp.opengl.util.texture.Texture;
import com.jogamp.opengl.util.texture.TextureData;
import com.jogamp.opengl.util.texture.TextureIO;
public class test implements GLEventListener {
private Texture earthTexture;
public static void main(String[] args) {
GLProfile glp = GLProfile.getDefault();
GLCapabilities caps = new GLCapabilities(glp);
GLCanvas canvas = new GLCanvas(caps);
final Frame frame = new Frame("AWT Window Test111");
frame.setSize(700, 700);
frame.add(canvas);
frame.setVisible(true);
// by default, an AWT Frame doesn't do anything when you click
// the close button; this bit of code will terminate the program when
// the window is asked to close
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
frame.dispose();
System.exit(0);
}
});
canvas.addGLEventListener(new test());
}
@Override
public void display(GLAutoDrawable arg0) {
update();
render(arg0);
}
private void update() {
// TODO Auto-generated method stub
}
private void render(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
gl.glClear(GL.GL_COLOR_BUFFER_BIT);
gl.glEnable(GL.GL_TEXTURE_2D);
gl.glBegin(GL2.GL_TRIANGLES); // Begin drawing triangle sides
earthTexture.enable();
earthTexture.bind();
// gl.glColor3f( 1.0f, 0.0f, 0.0f); // Set colour to red
gl.glTexCoord2f(0.0f, 0.0f);
gl.glVertex3f( 0.0f, 1.0f, 1.0f); // Top vertex
gl.glTexCoord2f(-1.0f, -2.0f);
gl.glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom left vertex
gl.glTexCoord2f(1.0f, -2.0f);
gl.glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom right vertex
gl.glEnd();
}
@Override
public void dispose(GLAutoDrawable arg0) {
// TODO Auto-generated method stub
}
@Override
public void init(GLAutoDrawable arg0) {
GL2 gl = arg0.getGL().getGL2();
// Load texture.
try {
InputStream stream = getClass().getResourceAsStream("earth.png");
TextureData data = TextureIO.newTextureData(gl.getGLProfile(), stream, 100, 200, false, "png");
earthTexture = TextureIO.newTexture(data);
}
catch (IOException exc) {
exc.printStackTrace();
System.exit(1);
}
}
@Override
public void reshape(GLAutoDrawable arg0, int arg1, int arg2, int arg3,
int arg4) {
// TODO Auto-generated method stub
}
}
答案 0 :(得分:5)
您在glBegin / glEnd语句之间绑定纹理。在 glBegin之前需要这样做。开始/结束对之间的纹理切换可能会被忽略。
答案 1 :(得分:4)
我注意到的一些事情:
您需要在OpenGL中明确启用纹理,方法如下:
gl.glEnable(GL.GL_TEXTURE_2D);
您还需要指定纹理的坐标(通常表示为u,v坐标),这需要针对每个3D点进行:
gl.glTexCoord2f(0.0f, 0.0f);
gl.glVertex3f( 0.0f, 1.0f, 1.0f);
...
优秀的NeHe教程最近也有JOGL示例代码,值得深入研究:
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=07
本文还有一些关于理解纹理坐标的好信息:
http://www.opengl.org/resources/code/samples/sig99/advanced99/notes/node52.html