const particleMaterial = new THREE.SpriteCanvasMaterial({
color: 0x000000,
program: function(context) {
context.beginPath();
context.font = 'bold 20px Arial';
context.fillStyle = '#058';
context.transform(-1, 0, 0, 1, 0, 0);
context.rotate(Math.PI);
context.fillText(wordFont, 0, 0);
}
});
const particale = new THREE.Sprite(particleMaterial);
this.scene.add(particale);