我正在Adobe Animate中使用ActionScript 3来缩放和平移图形。每当单击控制面板中的中央按钮时,图像就不会出现在中央,而是会出现在下方。
Example of how photo inside MovieClip is not centred to the stage。
此外,平移和缩放也不平滑。我使用的代码是创建图像的视频剪辑,并且有一个控制面板来控制缩放和平移。请让我知道使它变得平滑和可行所需的更改。
AS3代码如下:
import flash.events.MouseEvent;
import flash.events.Event;
var moveSpeed: Number = 5;
var sizeScale: Number = 0.04;
var clickMore: Boolean = false;
var clickLess: Boolean = false;
var clickLeft: Boolean = false;
var clickRight: Boolean = false;
var clickUp: Boolean = false;
var clickDown: Boolean = false;
var clickCenter: Boolean = false;
// ---单击“缩放更多”:
btMore.addEventListener(MouseEvent.MOUSE_DOWN, moreZoom);
function moreZoom(event: MouseEvent): void {
clickMore = true;
}
btMore.addEventListener(MouseEvent.MOUSE_UP, stopMoreZoom);
function stopMoreZoom(event: MouseEvent): void {
clickMore = false;
}
// ---单击“缩小”:
btLess.addEventListener(MouseEvent.MOUSE_DOWN, lessZoom);
function lessZoom(event: MouseEvent): void {
clickLess = true;
}
btLess.addEventListener(MouseEvent.MOUSE_UP, stopLessZoom);
function stopLessZoom(event: MouseEvent): void {
clickLess = false;
}
// ---单击向左移动:
btLeft.addEventListener(MouseEvent.MOUSE_DOWN, leftMove);
function leftMove(event: MouseEvent): void {
clickLeft = true;
}
btLeft.addEventListener(MouseEvent.MOUSE_UP, stopLeftMove);
function stopLeftMove(event: MouseEvent): void {
clickLeft = false;
}
// ---单击向右移动:
btRight.addEventListener(MouseEvent.MOUSE_DOWN, rightMove);
function rightMove(event: MouseEvent): void {
clickRight = true;
}
btRight.addEventListener(MouseEvent.MOUSE_UP, stopRightMove);
function stopRightMove(event: MouseEvent): void {
clickRight = false;
}
//-单击上移:
btUp.addEventListener(MouseEvent.MOUSE_DOWN, upMove);
function upMove(event: MouseEvent): void {
clickUp = true;
}
btUp.addEventListener(MouseEvent.MOUSE_UP, stopUpMove);
function stopUpMove(event: MouseEvent): void {
clickUp = false;
}
//-单击向下移动:
btDown.addEventListener(MouseEvent.MOUSE_DOWN, downMove);
function downMove(event: MouseEvent): void {
clickDown = true;
}
btDown.addEventListener(MouseEvent.MOUSE_UP, stopDownMove);
function stopDownMove(event: MouseEvent): void {
clickDown = false;
}
//-单击移动中心:
btCenter.addEventListener(MouseEvent.MOUSE_DOWN, centerMove);
function centerMove(event: MouseEvent): void {
clickCenter = true;
}
btCenter.addEventListener(MouseEvent.MOUSE_UP, stopCenterMove);
function stopCenterMove(event: MouseEvent): void {
clickCenter = false;
}
//-单击缩放轮:
stage.addEventListener(MouseEvent.MOUSE_WHEEL, handleMouseWheel);
function handleMouseWheel(event: MouseEvent): void {
if (myMCimg.scaleX >= 1) {
myMCimg.scaleX += (event.delta * sizeScale);
myMCimg.scaleY += (event.delta * sizeScale);
} else {
myMCimg.scaleX = 1;
myMCimg.scaleY = 1;
}
}
// ---操作:
addEventListener(Event.ENTER_FRAME, enterFrame);
function enterFrame(event: Event): void {
if (clickMore == true) {
myMCimg.scaleX += sizeScale;
myMCimg.scaleY += sizeScale;
}
if ((clickLess == true) && (myMCimg.scaleX >= 1)) {
myMCimg.scaleX -= sizeScale;
myMCimg.scaleY -= sizeScale;
}
if (clickLeft == true) {
myMCimg.x -= moveSpeed;
}
if (clickRight == true) {
myMCimg.x += moveSpeed;
}
if (clickUp == true) {
myMCimg.y -= moveSpeed;
}
if (clickDown == true) {
myMCimg.y += moveSpeed;
}
if (clickCenter == true) {
//-集中化:
myMCimg.scaleX = 1;
myMCimg.scaleY = 1;
myMCimg.x = stage.stageWidth / 2;
myMCimg.y = stage.stageHeight / 2;
}
}
//-单击按键方向键盘:
stage.addEventListener(KeyboardEvent.KEY_DOWN, pressKeys);
function pressKeys(event: KeyboardEvent): void {
if (event.keyCode == Keyboard.LEFT) {
myMCimg.x -= moveSpeed;
}
if (event.keyCode == Keyboard.RIGHT) {
myMCimg.x += moveSpeed;
}
if (event.keyCode == Keyboard.UP) {
myMCimg.y -= moveSpeed;
}
if (event.keyCode == Keyboard.DOWN) {
myMCimg.y += moveSpeed;
}
if (event.keyCode == Keyboard.ENTER) {
//-集中化:
myMCimg.scaleX = 1;
myMCimg.scaleY = 1;
myMCimg.x = stage.stageWidth / 2;
myMCimg.y = stage.stageHeight / 2;
}
//-单击拖动:
myMCimg.addEventListener(MouseEvent.MOUSE_DOWN, dragMove);
function dragMove(event: MouseEvent): void {
myMCimg.startDrag();
}
myMCimg.addEventListener(MouseEvent.MOUSE_UP, stopDragMove);
function stopDragMove(event: MouseEvent): void {
stopDrag();
}
}
答案 0 :(得分:0)
(1)集中化:
要按宽度(水平)居中,请尝试也将图片的半角宽度减去:
myMCimg.x = (stage.stageWidth / 2) - (myMCimg.width / 2);
用高度(垂直)集中的逻辑相同。
(2)缩放:
至于平滑缩放,我尚未测试您的代码,因此不确定“不平滑” 的视觉问题到底是什么意思。也许这是您的输出设置?如果您尝试使用以下3个硬件加速选项,则发布设置(按Ctrl+Shift+F12
)中的“流畅度” 会得到改善:无,直接和GPU?
最后,我只能建议您尝试以下类似方法(也许有帮助):
要测试代码...
在舞台上创建2个不同的颜色框。
将每个框转换为MovieClip(而不是Button)。
为每个框指定一个 instance 名称(例如:zoom_in
和zoom_out
)。
将图像添加/转换为某些具有 instance 名称pic
的MovieClip。
第一个示例将通过鼠标悬停来更新缩放...
zoom_in.addEventListener(MouseEvent.MOUSE_OVER, process_zoom_rollover);
zoom_in.addEventListener(MouseEvent.MOUSE_OUT, process_zoom_rollout);
zoom_out.addEventListener(MouseEvent.MOUSE_OVER, process_zoom_rollover);
zoom_out.addEventListener(MouseEvent.MOUSE_OUT, process_zoom_rollout);
//# mouse pointer is placed over either zoom-in or zoom-out icon..
function process_zoom_rollover (event: MouseEvent): void
{
//trace("event.currentTarget : " + event.currentTarget.name );
event.currentTarget.addEventListener(Event.ENTER_FRAME, animate_Zoom);
}
//# mouse pointer is now move away from over any zoom icon.
function process_zoom_rollout (event: MouseEvent): void
{
event.currentTarget.removeEventListener(Event.ENTER_FRAME, animate_Zoom);
}
function animate_Zoom (event:MouseEvent) : void
{
//# scale by PERCENTAGE (width or height / 100), then multiply by some SPEED amount
if (event.currentTarget.name == "zoom_in") //increase width and height
{ pic.width += ((pic.width /100 ) * 1.75); pic.height += ((pic.height /100 ) * 1.75); }
if (event.currentTarget.name == "zoom_out") //decrease width and height
{ pic.width -= ((pic.width /100 ) * 1.75); pic.height -= ((pic.height /100 ) * 1.75); }
}
第二个示例将通过单击鼠标来更新缩放...
zoom_in.addEventListener(MouseEvent.CLICK, process_zoom_click);
zoom_out.addEventListener(MouseEvent.CLICK, process_zoom_click);
//# mouse pointer is placed over either zoom-in or zoom-out icon.
function process_zoom_click (event:MouseEvent) : void
{
//trace("event.currentTarget : " + event.currentTarget.name );
if (event.currentTarget.name == "zoom_in") //increase width and height
{ pic.width += ((pic.width /100 ) * 1.75); pic.height += ((pic.height /100 ) * 1.75); }
if (event.currentTarget.name == "zoom_out") //decrease width and height
{ pic.width -= ((pic.width /100 ) * 1.75); pic.height -= ((pic.height /100 ) * 1.75); }
}