我正在尝试构建Flappy Bird的简单版本。为了检测我的圆(Flappy Bird)和我的矩形(Pipes)之间的碰撞,我使用了pygame.sprite.collide_rect(),但是我想要一种更好的处理碰撞的方法。
但是使用遮罩碰撞不会检测到碰撞。圆就像没有在矩形中一样直接穿过矩形。
这是我的代码:
bird_group = pygame.sprite.Group()
pipe_group = pygame.sprite.Group()
class Bird(pygame.sprite.Sprite):
def __init__(self, x_loc, y_loc, velocity):
super(Bird, self).__init__()
self.velocity = velocity
self.x_loc = x_loc
self.y_loc = y_loc
self.image = pygame.image.load(os.path.join(game_folder,"index2.png")).convert()
self.image.set_colorkey(WHITE)
self.image = pygame.transform.scale(self.image,(60,65))
self.rect = self.image.get_rect()
self.rect.center = (x_loc,y_loc)
def update(self):
self.rect.y += self.velocity
self.velocity = self.velocity+1
self.mask = pygame.mask.from_surface(self.image)
def jump(self):
self.velocity = -10
def boundary_collison(self):
if self.rect.bottom+100>=display_height or self.rect.top<=0:
return True
class UpperPipe(pygame.sprite.Sprite):
"""docstring for UpperPipe"""
def __init__(self, pipe_x, pipe_height, pipe_speed):
super(UpperPipe, self).__init__()
self.pipe_speed = pipe_speed
self.image = pygame.Surface((pipe_width, pipe_height))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.x = (pipe_x)
self.rect.y = (0)
def update(self):
self.rect.x -= self.pipe_speed
self.mask = pygame.mask.from_surface(self.image)
def x_cord(self):
return self.rect.x
class LowerPipe(pygame.sprite.Sprite):
"""docstring for UpperPipe"""
def __init__(self, pipe_x, pipe_height, pipe_speed):
super(LowerPipe, self).__init__()
self.pipe_speed = pipe_speed
self.image = pygame.Surface((pipe_width, display_height-(pipe_gap+pipe_height)))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.x = (pipe_x)
self.rect.y = (pipe_height+pipe_gap)
def update(self):
self.rect.x -= self.pipe_speed
self.mask = pygame.mask.from_surface(self.image)
def x_cord(self):
return self.rect.x
以下我用来制作精灵的代码:
bird = Bird(x_loc,y_loc,velocity)
bird_group.add(bird)
pipe_list = []
init_pipe_x = 500
for make in range(pipe_count):
pipe_x = init_pipe_x+((between_pipe+pipe_width)*make)
pipe_height = (round(random.uniform(0.2,0.8), 2))*(display_height-pipe_gap)
upper = UpperPipe(pipe_x,pipe_height,pipe_speed)
lower = LowerPipe(pipe_x,pipe_height,pipe_speed)
add_pipe = [upper,lower]
pipe_list.append(add_pipe)
pipe_group.add(upper)
pipe_group.add(lower)
为了在我的游戏循环中进行检测,我使用以下代码:
bird_hits = pygame.sprite.spritecollide(bird,pipe_group,False,pygame.sprite.collide_mask)
if bird_hits:
gameExit = True
答案 0 :(得分:0)
您尚未在课程中定义任何collide_mask:
self.mask = pygame.mask.from_surface(image)
因此,如果您的上部和下部管道的rect对应于这些的斜线:只需使用
bird_hits = pygame.sprite.spritecollide(bird,pipe_group,False)
或在class
中创建一个self.mask以使用
bird_hits = pygame.sprite.spritecollide(bird,pipe_group,False,pygame.sprite.collide_mask)
答案 1 :(得分:0)
您传递给pygame.Surface
的{{1}}必须具有一个Alpha通道。这意味着您必须调用曲面的convert_alpha
或set_colorkey
方法。
mask.from_surface