这个gui应该在框架面板上绘制称为“系统”的运动图像。但首先我需要制作这些物品。在这里,我正在尝试将它们添加到数组中,并在其他类中使用该数组。但阵列一直是空的! 我想问题在于声明(代码的底部)。抛出没有异常,因为我只允许其他类在此数组(Planetarium)不为空时执行(它应该像那样工作,因为其他移动取决于创建的行星(这些对象))。但如果它是空的,那意味着什么都没有宣布...... 如果我想在事件监听器中执行的线程中填充数组,我该怎么办?
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class GUI extends Frame implements WindowListener,ActionListener {
cpWindow window1 = new cpWindow();
cmWindow window2 = new cmWindow();
Delete window3 = new Delete();
SolarSystem system = new SolarSystem(300,300);
Planet[] Planetarium = null; // using this to make an array
Moon[] Moonarium = null;
/**
* Frame for general window.
*/
public void createFrame0(){
JFrame f0 = new JFrame("Choose what you want to do");
f0.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f0.addWindowListener(this);
f0.setLayout(new GridLayout(3,1));
JButton cP = new JButton("Create a planet");
JButton cM = new JButton("Create a moon");
JButton Delete = new JButton("Annihilate a planet or moon");
f0.add(cP);
f0.add(cM);
f0.add(Delete);
cP.addActionListener(this);
cM.addActionListener(this);
Delete.addActionListener(this);
cP.setActionCommand("1");
cM.setActionCommand("2");
Delete.setActionCommand("3");
f0.pack();
f0.setVisible(true);
}
/**
* Frame for planet adding window.
*/
class cpWindow implements ActionListener,WindowListener{
JLabel name1 = new JLabel("Name");
JLabel color1 = new JLabel("Color");
JLabel diam1 = new JLabel("Diameter");
JLabel dist1 = new JLabel("Distance");
JLabel speed1 = new JLabel("Speed");
JTextField name2 = new JTextField();
JTextField color2 = new JTextField();
JTextField diam2 = new JTextField();
JTextField dist2 = new JTextField();
JTextField speed2 = new JTextField();
double distance;
int Speed;
double diameter;
public void createFrame1() {
JFrame f1 = new JFrame("Add planet");
f1.addWindowListener(this);
f1.setLayout(new GridLayout(6,2,5,5));
JButton mygt = new JButton("Create planet");
mygt.addActionListener(this);
name2.setText("belekoks");color2.setText("RED");diam2.setText("30");dist2.setText("60");spe ed2.setText("2");
f1.add(name1);f1.add(name2);f1.add(color1);f1.add(color2);f1.add(diam1);
f1.add(diam2);f1.add(dist1);f1.add(dist2);f1.add(speed1);f1.add(speed2);
f1.add(mygt);
f1.pack();
f1.setVisible(true);
}
public void createVariables(){
try {
distance = Double.parseDouble(dist2.getText());
Speed = Integer.parseInt(speed2.getText());
diameter = Double.parseDouble(diam2.getText());
}
catch(NumberFormatException i) {
}
Main.diametras = diameter;
Main.distancija = distance;
Main.greitis = Speed;
Main.vardas = name2.getText();
Main.spalva = color2.getText();
}
public void actionPerformed(ActionEvent e) {
createVariables();
new NewThread().start();
list.display();
}
public void windowClosing(WindowEvent e) {
dispose();
System.exit(0);
}
public void windowClosed(WindowEvent e) {}
public void windowActivated(WindowEvent arg0) {}
public void windowDeactivated(WindowEvent arg0) {}
public void windowDeiconified(WindowEvent arg0) {}
public void windowIconified(WindowEvent arg0) {}
public void windowOpened(WindowEvent arg0) {}
}
/**
* Frame for moon adding window
*/
CheckboxGroup planets = new CheckboxGroup();
String which;
class cmWindow implements ActionListener,WindowListener, ItemListener{
JLabel name1 = new JLabel("Name");
JLabel color1 = new JLabel("Color");
JLabel diam1 = new JLabel("Diameter");
JLabel speed1 = new JLabel("Speed");
JTextField name2 = new JTextField();
JTextField color2 = new JTextField();
JTextField diam2 = new JTextField();
JTextField speed2 = new JTextField();
JLabel info = new JLabel("Which planet's moon it will be?");
JLabel corDist1 = new JLabel("Distance from centre of rotation");
JLabel corSpeed1 = new JLabel("Speed which moon centres");
JTextField corDist2 = new JTextField();
JTextField corSpeed2 = new JTextField();
int cordistance;
int corspeed;
public void createFrame1() {
JFrame f1 = new JFrame("Add moon");
f1.addWindowListener(this);
f1.setLayout(new GridLayout(8,2,5,5));
JButton mygt = new JButton("Create moon");
mygt.addActionListener(this);
for(int i=0;i<Planetarium.length;i++){
add(new Checkbox(Planetarium[i].nam,planets,false));
}
corDist2.setText("15");corSpeed2.setText("3");
f1.add(name1);f1.add(name2);f1.add(color1);f1.add(color2);
f1.add(diam1);f1.add(diam2);f1.add(speed1);f1.add(speed2);
f1.add(corDist1);f1.add(corDist2);f1.add(corSpeed1);f1.add(corSpeed2);
f1.add(mygt);
f1.pack();
f1.setVisible(true);
}
int Speed;
double diameter;
public void createVariables(){
try {
Speed = Integer.parseInt(speed2.getText());
diameter = Double.parseDouble(diam2.getText());
cordistance = Integer.parseInt(corDist2.getText());
corspeed = Integer.parseInt(corSpeed2.getText());
}
catch(NumberFormatException i) {}
Main.diametras = diameter;
Main.greitis = Speed;
Main.vardas = name2.getText();
Main.spalva = color2.getText();
Main.centGrt = corspeed;
Main.centAts = cordistance;
}
public void actionPerformed(ActionEvent e) {
createVariables();
new NewThread().start();
}
public void windowClosing(WindowEvent e) {
dispose();
System.exit(0);
}
public void windowClosed(WindowEvent e) {}
public void windowActivated(WindowEvent arg0) {}
public void windowDeactivated(WindowEvent arg0) {}
public void windowDeiconified(WindowEvent arg0) {}
public void windowIconified(WindowEvent arg0) {}
public void windowOpened(WindowEvent arg0) {}
@Override
public void itemStateChanged(ItemEvent e) {
which = planets.getSelectedCheckbox().getLabel();
}
}
/**
* Deleting window
*/
class Delete implements ActionListener,WindowListener{
Checkbox[] checkB = new Checkbox[100];
public void createFrame2(){
JFrame f2 = new JFrame("Death Start");
f2.addWindowListener(this);
f2.setLayout(new GridLayout(6,2,5,5));
JButton Del = new JButton("Shoot it!");
Del.addActionListener(this);
JLabel[] planetName = new JLabel[100];
for(int i=0;i<Planetarium.length;i++){
planetName[i].setText(Planetarium[i].nam);
checkB[i].setLabel("This");
checkB[i].setState(false);
f2.add(planetName[i]);f2.add(checkB[i]);
}
}
public void actionPerformed(ActionEvent e) {
for(int i=0;i<Planetarium.length;i++){
if(checkB[i].getState()){
Planetarium[i] = null;
}
}
}
public void windowClosing(WindowEvent e) {
dispose();
System.exit(0);
}
public void windowClosed(WindowEvent e) {}
public void windowActivated(WindowEvent arg0) {}
public void windowDeactivated(WindowEvent arg0) {}
public void windowDeiconified(WindowEvent arg0) {}
public void windowIconified(WindowEvent arg0) {}
public void windowOpened(WindowEvent arg0) {}
}
////////////////////////////////////////////////////////
public GUI() {
createFrame0();
}
public void actionPerformed(ActionEvent e) {
if ("1".equals(e.getActionCommand())) {this.window1.createFrame1();}
else if ("2".equals(e.getActionCommand()) & Planetarium != null) {this.window2.createFrame1();}
else if ("3".equals(e.getActionCommand()) & Planetarium != null) {this.window3.createFrame2();}
}
public void windowClosing(WindowEvent e) {
dispose();
System.exit(0);
}
public void windowClosed(WindowEvent e) {}
public void windowActivated(WindowEvent arg0) {}
public void windowDeactivated(WindowEvent arg0) {}
public void windowDeiconified(WindowEvent arg0) {}
public void windowIconified(WindowEvent arg0) {}
public void windowOpened(WindowEvent arg0) {}
LinkedList list = new LinkedList();
class NewThread extends Thread {
Thread t;
NewThread() {
t = new Thread(this);
t.start();
}
public void run() {
Moon moon = null;
Planet planet = new Planet(Main.vardas,Main.distancija,Main.diametras,Main.spalva,Main.greitis);
if(Planetarium != null){
for(int i=0;i<Planetarium.length;i++){
if (which == Planetarium[i].nam){
moon = new Moon(Main.vardas,Planetarium[i].dist,Main.diametras,Main.spalva,Main.greitis,Main.centGrt,Main.centAts);
}
}}
int a=0,b=0;
int i = 0;
if (Main.centAts == 0){
Planetarium[i] = planet; //i guess problem is here
a++;
list.add(planet);
for(i=0; i <= i+1 0; i++) {
planet.move();
planet.drawOn(system);
system.finishedDrawing();
if (i==360){i=0;}
}
}
else{
Moonarium[i] = moon;
b++;
if(i==Main.greitis){
for(int l = 0; l <= l+1; l++) {
moon.move();
moon.drawOn(system);
system.finishedDrawing();
}}
}
}
}
}
编辑:添加链表(显示后仍然没有)并在无限循环之前移动声明
答案 0 :(得分:1)
您似乎没有为这些数组分配任何内容,因此它们应该是null
而不是空。
你使用它们的方式可能会更好。
final List<Planet> planetarium = new ArrayList<Planet>();
planetarium.add(new Planet( .... ));
Planet p = planetarium.get(i);
for(Planet p: planetarium){
// something for each planet.
}
注意:您必须在使用它之前创建一个数组,并且您知道它的长度是固定的。列表可以有任何长度,但您仍需要先创建它。
答案 1 :(得分:1)
看看之前的循环:
Planetarium[i] = planet;
看起来它会无限循环
for(i=0; i >= 0; i++)
i
总是&gt; = 0。