由于我一直试图制作一个太空入侵者风格的游戏,我一直遇到与阵列中产生的对象进行碰撞检测的问题(并且子弹有点麻烦,它们会一直停止并有另一个生成)。我是编码新手,希望对这些问题提供一些帮助,或者至少有一些链接到一些具有相同线程问题的论坛。
这是我的代码:
Public Class Form1
'global variables
Dim intAmountOfEnemys As Short = 9
Dim intRowsOfEnemys As Integer = 0 '**
Dim intAmountOfBullets As Integer = 0
Dim picEnemysWave1(intAmountOfEnemys) As PictureBox
Dim lblBullets As New Label
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
Welcome_Screen.Hide()
Call EnemyWaves(picEnemysWave1)
End Sub
Sub PlayerMovement(ByVal sender As Object, ByVal e As KeyEventArgs) Handles MyBase.KeyDown
If e.KeyCode = Keys.A Then
If picShip.Right <= 0 Then
picShip.Left = 1567
Else
picShip.Left -= 10
End If
ElseIf e.KeyCode = Keys.D Then
If picShip.Left >= 1567 Then
picShip.Left = -15
Else
picShip.Left += 10
End If
ElseIf e.KeyCode = Keys.Space Then
Do
BulletGeneration(lblBullets)
Loop Until Keys.Space
lblBullets.Left = (picShip.Left + 7)
End If
End Sub
#Region "Enemy waves, Movement, and Properties"
Sub EnemyWaves(ByRef picEnemysWave1() As PictureBox)
'Enemy Generator
Const srtENEMYSPACING_Y As Short = 155
For intCounterForEnemys As Integer = 0 To intAmountOfEnemys
Dim intEnemySpacing As Integer = srtENEMYSPACING_Y * intCounterForEnemys
picEnemysWave1(intCounterForEnemys) = New PictureBox
picEnemysWave1(intCounterForEnemys).Location = New Point(42 + intEnemySpacing, 1)
picEnemysWave1(intCounterForEnemys).Image = My.Resources.enemy
picEnemysWave1(intCounterForEnemys).Width = 124
picEnemysWave1(intCounterForEnemys).Height = 84
picEnemysWave1(intCounterForEnemys).Show()
Me.Controls.Add(picEnemysWave1(intCounterForEnemys))
Next intCounterForEnemys
End Sub``
Private Sub TmrAlien1_Tick(sender As Object, e As EventArgs) Handles TmrAlien1.Tick
For intRandom As Integer = 0 To 9
picEnemysWave1(intRandom).Top += 3
Dim intRandomNum As Integer = Rnd()
If intRandomNum > 0.66 Then
picEnemysWave1(intRandom).Left += 2 'goes left randomly
ElseIf intRandomNum < 0.33 Then
picEnemysWave1(intRandom).Left -= 2 'goes right randomly
End If
If picEnemysWave1(intRandom).Top <= 0 Then
TmrAlien1.Start()
End If
If picEnemysWave1(intRandom).Top >= 952 Then
TmrAlien1.Stop()
End If
Next intRandom
End Sub
#End Region
#Region "Bullet Generation, Movement, and Properties"
Sub BulletGeneration(ByRef lblBullets As Object)
'Generation of Bullets
For intBulletCounter As Integer = 0 To intAmountOfBullets
lblBullets = New Label
lblBullets.location = New Point(760, 785)
lblBullets.image = My.Resources.blast2
lblBullets.width = 32
lblBullets.height = 64
lblBullets.show()
Me.Controls.Add(lblBullets)
Next intBulletCounter
End Sub
Private Sub tmrBullets_Tick(sender As Object, e As EventArgs) Handles tmrBullets.Tick
lblBullets.Top -= 20
End Sub
#End Region
#Region "Collision Detection"
Sub BulletCollision(ByRef lblBullets As Label, ByRef intAmontOfEnemys As Integer)
For Each picEnemy As PictureBox In picEnemysWave1
If lblBullets.Bounds.IntersectsWith(picEnemy.Bounds) Then
picEnemy.Location = New Point(3900, 8700)
Exit For
End If
Next
'what Im trying
End Sub
#End Region