我需要为QgraphicsView创建一个可调整的选择矩形,这是我现在所拥有的:
我将QGraphicsRectItem对象子类化,添加了句柄和鼠标操作,工作得很好!我的代码受这个启发: Resize a QGraphicsItem with the mouse
工作当前代码示例:
from PyQt5.QtCore import *
from PyQt5.QtGui import *
from PyQt5.QtWidgets import *
class GraphicsRectItem(QGraphicsRectItem):
handleTopLeft = 1
handleTopMiddle = 2
handleTopRight = 3
handleMiddleLeft = 4
handleMiddleRight = 5
handleBottomLeft = 6
handleBottomMiddle = 7
handleBottomRight = 8
handleSpace = -4.0
handleSize = 20
handleCursors = {
handleTopLeft: Qt.SizeFDiagCursor,
handleTopMiddle: Qt.SizeVerCursor,
handleTopRight: Qt.SizeBDiagCursor,
handleMiddleLeft: Qt.SizeHorCursor,
handleMiddleRight: Qt.SizeHorCursor,
handleBottomLeft: Qt.SizeBDiagCursor,
handleBottomMiddle: Qt.SizeVerCursor,
handleBottomRight: Qt.SizeFDiagCursor,
}
def __init__(self, *args):
"""
Initialize the shape.
"""
super().__init__(*args)
self.handles = {}
self.handleSelected = None
self.mousePressPos = None
self.mousePressRect = None
self.setAcceptHoverEvents(True)
self.setFlag(QGraphicsItem.ItemIsMovable, True)
self.setFlag(QGraphicsItem.ItemIsSelectable, True)
self.setFlag(QGraphicsItem.ItemSendsGeometryChanges, True)
self.setFlag(QGraphicsItem.ItemIsFocusable, False)
self.updateHandlesPos()
def handleAt(self, point):
"""
Returns the resize handle below the given point.
"""
for k, v, in self.handles.items():
if v.contains(point):
return k
return None
def hoverMoveEvent(self, moveEvent):
"""
Executed when the mouse moves over the shape (NOT PRESSED).
"""
if self.isSelected():
handle = self.handleAt(moveEvent.pos())
cursor = Qt.ArrowCursor if handle is None else self.handleCursors[handle]
self.setCursor(cursor)
super().hoverMoveEvent(moveEvent)
def hoverLeaveEvent(self, moveEvent):
"""
Executed when the mouse leaves the shape (NOT PRESSED).
"""
self.setCursor(Qt.ArrowCursor)
super().hoverLeaveEvent(moveEvent)
def mousePressEvent(self, mouseEvent):
"""
Executed when the mouse is pressed on the item.
"""
self.handleSelected = self.handleAt(mouseEvent.pos())
if self.handleSelected:
self.mousePressPos = mouseEvent.pos()
self.mousePressRect = self.boundingRect()
super().mousePressEvent(mouseEvent)
def mouseMoveEvent(self, mouseEvent):
"""
Executed when the mouse is being moved over the item while being pressed.
"""
if self.handleSelected is not None:
self.interactiveResize(mouseEvent.pos())
else:
super().mouseMoveEvent(mouseEvent)
def mouseReleaseEvent(self, mouseEvent):
"""
Executed when the mouse is released from the item.
"""
super().mouseReleaseEvent(mouseEvent)
self.handleSelected = None
self.mousePressPos = None
self.mousePressRect = None
self.update()
def boundingRect(self):
"""
Returns the bounding rect of the shape (including the resize handles).
"""
o = self.handleSize + self.handleSpace
return self.rect().adjusted(-o, -o, o, o)
def updateHandlesPos(self):
"""
Update current resize handles according to the shape size and position.
"""
s = self.handleSize
b = self.boundingRect()
self.handles[self.handleTopLeft] = QRectF(b.left(), b.top(), s, s)
self.handles[self.handleTopMiddle] = QRectF(b.center().x() - s / 2, b.top(), s, s)
self.handles[self.handleTopRight] = QRectF(b.right() - s, b.top(), s, s)
self.handles[self.handleMiddleLeft] = QRectF(b.left(), b.center().y() - s / 2, s, s)
self.handles[self.handleMiddleRight] = QRectF(b.right() - s, b.center().y() - s / 2, s, s)
self.handles[self.handleBottomLeft] = QRectF(b.left(), b.bottom() - s, s, s)
self.handles[self.handleBottomMiddle] = QRectF(b.center().x() - s / 2, b.bottom() - s, s, s)
self.handles[self.handleBottomRight] = QRectF(b.right() - s, b.bottom() - s, s, s)
def interactiveResize(self, mousePos):
"""
Perform shape interactive resize.
"""
offset = self.handleSize + self.handleSpace
boundingRect = self.boundingRect()
rect = self.rect()
diff = QPointF(0, 0)
self.prepareGeometryChange()
if self.handleSelected == self.handleTopLeft:
fromX = self.mousePressRect.left()
fromY = self.mousePressRect.top()
toX = fromX + mousePos.x() - self.mousePressPos.x()
toY = fromY + mousePos.y() - self.mousePressPos.y()
diff.setX(toX - fromX)
diff.setY(toY - fromY)
boundingRect.setLeft(toX)
boundingRect.setTop(toY)
rect.setLeft(boundingRect.left() + offset)
rect.setTop(boundingRect.top() + offset)
self.setRect(rect)
elif self.handleSelected == self.handleTopMiddle:
fromY = self.mousePressRect.top()
toY = fromY + mousePos.y() - self.mousePressPos.y()
diff.setY(toY - fromY)
boundingRect.setTop(toY)
rect.setTop(boundingRect.top() + offset)
self.setRect(rect)
elif self.handleSelected == self.handleTopRight:
fromX = self.mousePressRect.right()
fromY = self.mousePressRect.top()
toX = fromX + mousePos.x() - self.mousePressPos.x()
toY = fromY + mousePos.y() - self.mousePressPos.y()
diff.setX(toX - fromX)
diff.setY(toY - fromY)
boundingRect.setRight(toX)
boundingRect.setTop(toY)
rect.setRight(boundingRect.right() - offset)
rect.setTop(boundingRect.top() + offset)
self.setRect(rect)
elif self.handleSelected == self.handleMiddleLeft:
fromX = self.mousePressRect.left()
toX = fromX + mousePos.x() - self.mousePressPos.x()
diff.setX(toX - fromX)
boundingRect.setLeft(toX)
rect.setLeft(boundingRect.left() + offset)
self.setRect(rect)
elif self.handleSelected == self.handleMiddleRight:
# print("MR")
fromX = self.mousePressRect.right()
toX = fromX + mousePos.x() - self.mousePressPos.x()
diff.setX(toX - fromX)
boundingRect.setRight(toX)
rect.setRight(boundingRect.right() - offset)
self.setRect(rect)
elif self.handleSelected == self.handleBottomLeft:
fromX = self.mousePressRect.left()
fromY = self.mousePressRect.bottom()
toX = fromX + mousePos.x() - self.mousePressPos.x()
toY = fromY + mousePos.y() - self.mousePressPos.y()
diff.setX(toX - fromX)
diff.setY(toY - fromY)
boundingRect.setLeft(toX)
boundingRect.setBottom(toY)
rect.setLeft(boundingRect.left() + offset)
rect.setBottom(boundingRect.bottom() - offset)
self.setRect(rect)
elif self.handleSelected == self.handleBottomMiddle:
fromY = self.mousePressRect.bottom()
toY = fromY + mousePos.y() - self.mousePressPos.y()
diff.setY(toY - fromY)
boundingRect.setBottom(toY)
rect.setBottom(boundingRect.bottom() - offset)
self.setRect(rect)
elif self.handleSelected == self.handleBottomRight:
fromX = self.mousePressRect.right()
fromY = self.mousePressRect.bottom()
toX = fromX + mousePos.x() - self.mousePressPos.x()
toY = fromY + mousePos.y() - self.mousePressPos.y()
diff.setX(toX - fromX)
diff.setY(toY - fromY)
boundingRect.setRight(toX)
boundingRect.setBottom(toY)
rect.setRight(boundingRect.right() - offset)
rect.setBottom(boundingRect.bottom() - offset)
self.setRect(rect)
self.updateHandlesPos()
def shape(self):
"""
Returns the shape of this item as a QPainterPath in local coordinates.
"""
path = QPainterPath()
path.addRect(self.rect())
if self.isSelected():
for shape in self.handles.values():
path.addEllipse(shape)
return path
def paint(self, painter, option, widget=None):
"""
Paint the node in the graphic view.
"""
painter.setBrush(QBrush(QColor(255, 0, 0, 0)))
painter.setPen(QPen(QColor(127, 127, 127), 2.0, Qt.DashLine))
painter.drawRect(self.rect())
painter.setRenderHint(QPainter.Antialiasing)
painter.setBrush(QBrush(QColor(81, 168, 220, 200)))
painter.setPen(QPen(QColor(0, 0, 0, 255), 1.0, Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin))
for handle, rect in self.handles.items():
if self.handleSelected is None or handle == self.handleSelected:
painter.drawRect(rect)
if __name__ == '__main__':
import sys
from PyQt5.QtWidgets import QApplication
app = QApplication(sys.argv)
view = QGraphicsView()
scene = QGraphicsScene()
scene.setSceneRect(0, 0, 1000, 1000)
view.setScene(scene)
box = GraphicsRectItem(100, 100, 200, 200)
scene.addItem(box)
view.show()
sys.exit(app.exec_())
为了使所选区域更加明显,我想让矩形区域外的区域变暗,这是一个快速的照片预览:
任何想法如何实现?我试图在顶部添加一个半透明的矩形,它可以工作,但是可以使用我的选择矩形项作为“掩码”吗?
感谢。
答案 0 :(得分:2)
在这个答案中,我没有使用你所采样的代码,但是我已经将this project从C ++翻译成了Python,因为它的优点是可以在不修改自定义代码的情况下添加调整器,唯一的要求是该项目必须包含允许我们调整某些功能的方法rect()
和setRect()
。
当我看到您要用于选择QGraphicsPixmapItem
的内部部分的项目时,我将创建具有内部差距的CropItem
类,该类将由{{1}处理如下所示:
SizeGripItem