给定一个Point数组和一个任意的x,y坐标,找到最接近给定坐标的_points的索引。
PointD[] _points
//create a list of x,y coordinates:
for (int i = 0; i < _numberOfArcSegments + 1; i++)
{
double x1 = _orbitEllipseSemiMaj * Math.Sin(angle) - _focalDistance; //we add the focal distance so the focal point is "center"
double y1 = _orbitEllipseSemiMinor * Math.Cos(angle);
//rotates the points to allow for the LongditudeOfPeriapsis.
double x2 = (x1 * Math.Cos(_orbitAngleRadians)) - (y1 * Math.Sin(_orbitAngleRadians));
double y2 = (x1 * Math.Sin(_orbitAngleRadians)) + (y1 * Math.Cos(_orbitAngleRadians));
angle += _segmentArcSweepRadians;
_points[i] = new PointD() { x = x2, y = y2 };
}
我正在绘制一个代表轨道的椭圆。我首先创建上面的点阵,然后当我绘制它时,我(尝试)找到最接近轨道体的位置的点。
要做到这一点,我一直在尝试计算从椭圆中心到身体的角度:
public void Update()
{
//adjust so moons get the right positions (body position - focal point position)
Vector4 pos = _bodyPositionDB.AbsolutePosition - _positionDB.AbsolutePosition;
//adjust for focal point
pos.X += _focalDistance;
//rotate to the LonditudeOfPeriapsis.
double x2 = (pos.X * Math.Cos(-_orbitAngleRadians)) - (pos.Y * Math.Sin(-_orbitAngleRadians));
double y2 = (pos.X * Math.Sin(-_orbitAngleRadians)) + (pos.Y * Math.Cos(-_orbitAngleRadians));
_ellipseStartArcAngleRadians = (float)(Math.Atan2(y2, x2)); //Atan2 returns a value between -180 and 180;
}
然后:
double unAdjustedIndex = (_ellipseStartArcAngleRadians / _segmentArcSweepRadians);
while (unAdjustedIndex < 0)
{
unAdjustedIndex += (2 * Math.PI);
}
int index = (int)unAdjustedIndex;
椭圆绘制正常,(点阵数正确,一旦调整了视屏和相机偏移和缩放,一切都很好) 但是不是从正确的点开始(我正在减少颜色中的alpha值,因此得到的椭圆随着它从身体越远而逐渐消失) 我花了好几天试图找出我在这里做错了什么,并尝试了十几种不同的东西,试图找出我的数学错误,但我没有看到它。
答案 0 :(得分:2)
我假设_points应该是PointD的数组; 这是获得最接近数组的最短路径(calcdistance应该是一个计算欧氏距离的简单函数):
PointD p = _points.OrderBy(p => CalcDistance(p, gievnPoint)).First();