设置:OpenGL ES 1.0,Android
术语背景图片这里表示全屏纹理,它绘制在两个三角形上,形成全屏矩形。
如果我绘制完整场景,包括背景图像,我会得到黑色背景颜色而不是清晰的彩色背景,我看不到我的背景显示纹理
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
drawBackground();
drawParticles(scene.getNumDots());
渲染图像:
但是,如果我只绘制 背景图片,我会看到它。
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
drawBackground();
// drawParticles(scene.getNumDots()); commented out
渲染图像:
实现:
// how it was setup
public void setupGl(@NonNull final GL10 gl) {
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
gl.glEnable(GL10.GL_BLEND);
gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
}
// This was called
public void setDimensions(@NonNull final GL10 gl, final int width, final int height) {
gl.glViewport(0, 0, width, height);
gl.glOrthof(0, width, 0, height, 1, -1);
}
// textures were loaded like this
private void loadTexture(
@NonNull final GL10 gl,
@NonNull final Bitmap texture,
final int handleOffset) {
gl.glGenTextures(1, textureHandle, handleOffset);
gl.glBindTexture(GL10.GL_TEXTURE_2D, textureHandle[handleOffset]);
gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, texture, 0);
}
private void drawBackground() {
backgroundTextureCoordinates.position(0);
backgroundCoordinates.position(0);
gl.glEnable(GL10.GL_TEXTURE_2D);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
gl.glBindTexture(GL10.GL_TEXTURE_2D, textureHandle[TEXTURE_BACKGROUND]);
gl.glTexCoordPointer(2, GL10.GL_BYTE, 0, backgroundTextureCoordinates);
gl.glVertexPointer(2, GL10.GL_SHORT, 0, backgroundCoordinates);
gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 2);
gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
gl.glDisable(GL10.GL_TEXTURE_2D);
}
private void drawParticles(final int count) {
gl.glEnable(GL10.GL_TEXTURE_2D);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
particlesTexturesCoordinates.position(0);
particlesTrianglesCoordinates.position(0);
gl.glBindTexture(GL10.GL_TEXTURE_2D, textureHandle[TEXTURE_PARTICLE]);
gl.glTexCoordPointer(2, GL10.GL_BYTE, 0, particlesTexturesCoordinates);
gl.glVertexPointer(2, GL10.GL_SHORT, 0, particlesTrianglesCoordinates);
gl.glDrawArrays(GL10.GL_TRIANGLES, 0, count * VERTICES_PER_PARTICLE);
gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
gl.glDisable(GL10.GL_TEXTURE_2D);
}
public void setClearColor(
@NonNull final GL10 gl,
@ColorInt int color) {
gl.glClearColor(
Color.red(color) / 255f,
Color.green(color) / 255f,
Color.blue(color) / 255f, 0f);
}
答案 0 :(得分:0)
问题出在我用来绘制背景的方式
gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 2);
在那里,我指定了三角形的数量:2
。
我必须为两个三角形指定顶点数:6
。
gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 6);