我想知道如何设置以下代码以在每次创建对象时增加实例化位置,因此它们彼此相邻排列。目前他们只是为同一个地方而战,并开始在一个圈子里互相跳舞。
public void AddUnit(string unitName, Vector3 spawnPoint, Vector3 rallyPoint, Quaternion rotation, Building creator)
{
rallyPoint += new Vector3(-10, 0, 0);
Units units = GetComponentInChildren<Units>();
spawnPoint += new Vector3(0, 0, -8);
GameObject newUnit = (GameObject)Instantiate(ResourceManager.GetUnit(unitName), spawnPoint, rotation);
newUnit.transform.parent = units.transform;
Unit unitObject = newUnit.GetComponent<Unit>();
if (unitObject)
{
unitObject.SetBuilding(creator);
if (spawnPoint != rallyPoint)
{
unitObject.StartMove(rallyPoint);
}
}
}
答案 0 :(得分:2)
这很简单。只需移动此代码
即可 spawnPoint += new Vector3(0, 0, -8);
到AddUnit()函数之外,改为调用它。
每次调用函数时都要增加起始位置。这是一个例子。
void Update()
{
spawnPoint += new Vector3(0, 0, -8);
AddUnit(unitName, spawnPoint, rallyPoint, rotation, creator);
}