按照这个非常简单的教程提供了所有代码(http://warp.povusers.org/Mandelbrot/)后,我没有任何运气,想弄清楚如何在图片中为轮廓着色。
如果在我们的例子中我们将n映射到一个颜色,从0到MaxIterations / 2-1,颜色从黑色变为红色,从MaxIterations / 2到MaxIterations-1,颜色从红色变为白色,我们得到以下图片:
void compute_mandelbrot(double left, double right, double top, double bottom, double start, double end) //improved mandelbort following a tutorial
{
double ImageHeight = 960;
double ImageWidth = 960;
//double MinRe = -2.5;
//double MaxRe = 1.25;
//double MinIm = -1.2;
double MinRe = left;
double MaxRe = right;
double MinIm = top;
double MaxIm = MinIm + (MaxRe - MinRe)*ImageHeight / ImageWidth;
double Re_factor = (MaxRe - MinRe) / (ImageWidth - 1);
double Im_factor = (MaxIm - MinIm) / (ImageHeight - 1);
//unsigned MAX_ITERATIONS = 100;
/*int r = 0x00, g = 0x00, b = 0x00;*/
for (unsigned y = 0; y<ImageHeight; ++y)
{
double c_im = MaxIm - y*Im_factor;
for (unsigned x = 0; x<ImageWidth; ++x)
{
//vertex.color = sf::Color(255, 255, 255, 255);
//r = g = b = 0;
double c_re = MinRe + x*Re_factor;
double Z_re = c_re, Z_im = c_im;
bool isInside = true;
for (unsigned n = 0; n<MAX_ITERATIONS; ++n)
{
//vertex.color = sf::Color(0, 0, 0, 255); //figure is black
//vertex.color = sf::Color(255, 255, 255, 255); //figure is white
r = g = b = 0;
double Z_re2 = Z_re*Z_re, Z_im2 = Z_im*Z_im;
if (Z_re2 + Z_im2 > 4)
{
isInside = false;
auto half = MAX_ITERATIONS / 2.0;
if (n < half) {
r = n / half * 255;
}
else {
r = 255;
g = b = (n - half) / half * 255;
}
vertex.color = sf::Color(r, g, b, 255);
break;
}
Z_im = 2 * Z_re*Z_im + c_im;
Z_re = Z_re2 - Z_im2 + c_re;
}
if (isInside)
{
//vertex.color = sf::Color(r, g, b, 255); //line pattern
mutex.lock();
vertex.position = sf::Vector2f(x, y);
varray.append(vertex);
mutex.unlock();
}
}
}
}
我不认为我理解我在那里做的事情,我尝试了一些事情,包括代码中的内容,但没有运气。
答案 0 :(得分:1)
在第isInside = false;
行,您的值为n
,该点会使该值转义。使用此n
值可根据颜色首选项设置点的r,g,b值。如果该点没有逃脱,它将是黑色的(或者你初始化r,g和b的任何东西)。
将n映射到一种颜色,从0到MaxIterations / 2-1,颜色从黑色变为红色,从MaxIterations / 2到MaxIterations-1,颜色从红色变为白色
这是简单的RGB数学,例如
auto half = MaxIterations/2.0;
if( n < half ) {
r = n / half;
}else {
r = 1.0;
g = b = (n - half) / half;
}
,如果你使用整数作为颜色,则rgb在0-1范围内,乘以255