这是我在mandelbrot分形世代的进步:
在颜色之间的边缘情况很小的情况下,它具有良好的“混合”效果。但是,随着颜色之间的距离变大,您可以非常明确地看到颜色的分离。我想知道,如果不使用像双三次插值后处理这样的东西,我将如何实现混合效果?
附件是我必须生成分形的代码:
public static void drawFractal()
{
Complex Z;
Complex C;
double x;
double y;
// The min and max values should be between -2 and +2
double minX = -2.0; // use -2 for the full-range fractal image
double minY = -2.0; // use -2 for the full-range fractal image
double maxX = 2.0; // use 2 for the full-range fractal image
double maxY = 2.0; // use 2 for the full-range fractal image
double xStepSize = ( maxX - minX ) / width;
double yStepSize = ( maxY - minY ) / height;
int maxIterations = 100;
int maxColors = 0xFF0000;
// for each pixel on the screen
for( x = minX; x < maxX; x = x + xStepSize)
{
for ( y = minY; y < maxY; y = y + yStepSize )
{
C = new Complex( x, y );
Z = new Complex( 0, 0 );
int iter = getIterValue( Z, C, 0, maxIterations );
int myX = (int) ( ( x - minX ) / xStepSize );
int myY = (int) ( ( y - minY ) / yStepSize );
if ( iter < maxIterations )
{
myPixel[ myY * width + myX ] = iter * ( maxColors / maxIterations ) / 50;
}
}
}
}