GDIPlus Gradient沿着圆形GraphicsPath

时间:2011-02-15 16:06:30

标签: c# .net gdi+ graphicspath

我在图形路径中有一个“甜甜圈”。

我想在该路径上绘制一个渐变,并控制颜色的开始和结束时圆圈上的给定开始和结束角度。

像这样,

http://www.andresilvadesign.com/wp-content/uploads/2011/01/Gauge-icon-design.jpg

linearGradint只能走一个角度,并且不能正确地遵循路径。

PathGradientBrush似乎只是一个圆形渐变? 我似乎无法在C#中找到一种正确的方法

任何帮助都会非常感激!

2 个答案:

答案 0 :(得分:0)

你可以使用PathGradientBrush画一个完整的圆圈,然后用它来掩盖它,比如用图像中的标尺面,或用背景颜色的圆圈(和/或饼形楔形)?

答案 1 :(得分:0)

我知道这已经很老了,作者可能不再关心了,但我已经在网上搜索了这个问题的答案,我找不到任何答案。

评论bobpowell.net/pgb.htm中的KeithS链接对我不起作用,因为我无法找到用于绘制曲线的实际点数的方法。 (参见段落"让他们包围")

尝试模拟色轮,因此我编写了这段代码: (我不是专业人士,任何提高代码的建议都非常受欢迎 - 特别是我的边缘有点模糊)

这个想法是制作一个看起来像甜甜圈的多边形,为每个"顶点"应用颜色。从彩色地图插入并将白色中心色放置在"虚拟"的中心。甜甜圈。 (我使用双缓冲来避免闪烁)

List<PointF> drawDonut(float angleA, float angleB, float width, int controlPointCount, float scaling, float centerX, float centerY)
    {
        List<PointF> points = new List<PointF>();
        if (controlPointCount < 2)
        {
            throw (new ArgumentOutOfRangeException("controlPointCount", "controlPointCount must be >1"));
        }
        if (width <= 0 || width > 100)
        {
            throw (new ArgumentOutOfRangeException("width", "width must be comprised between ]0:100]"));
        }

        List<float> angles = new List<float>();

        for (int i = 0; i < controlPointCount; i++)
        {
            angles.Add(angleA + (angleB - angleA) * (float)i / ((float)controlPointCount - 1.0f));
        }

        for (int i = 0; i < angles.Count; i++)
        {
            points.Add(new PointF((float)Math.Cos(angles[i]) * scaling + centerX, (float)Math.Sin(angles[i]) * scaling + centerY));
        }
        for (int i = 0; i < angles.Count; i++)
        {
            points.Add(new PointF(((100.0f - width) / 100.0f * (float)Math.Cos(angles[angles.Count - 1 - i])) * scaling + centerX, ((100.0f - width) / 100.0f * (float)Math.Sin(angles[angles.Count - 1 - i])) * scaling + centerY));
        }

        return points;
    }


    private List<Color> pieColor(Color[] MainColors, float[] mainStops, float[] stops)
    {
        List<Color> resultColors = new List<Color>();
        int index = 0;
        float percent;

        if (MainColors.Length != mainStops.Length)
        {
            throw new Exception("number of MainColors and mainStops must be the same");
        }


        if (MainColors.Length < 2)
        {
            for (int i = 0; i < stops.Length; i++)
            {
                resultColors.Add((MainColors.Length == 1) ? MainColors[0] : Color.White);
            }
        }
        else
        {
            for (int i = 0; i < stops.Length; i++)
            {
                index = Array.FindIndex(mainStops, x => x > stops[i]);
                if (index == 0)
                {
                    resultColors.Add(MainColors[0]);
                }
                else
                {
                    if (index == -1)
                    {
                        resultColors.Add(MainColors.Last());
                    }
                    else
                    {
                        percent = (stops[i] - mainStops[index - 1]) / (mainStops[index] - mainStops[index - 1]) * 100f;
                        resultColors.Add(alphaBlend(MainColors[index - 1], MainColors[index], percent));
                    }
                }
            }
        }

        return resultColors;
    }

    private Color alphaBlend(Color color1, Color color2, float percent)
    {

        byte R = (byte)(((float)color1.R * (100f - percent) / 100f) + ((float)color2.R * (percent) / 100f));
        byte G = (byte)(((float)color1.G * (100f - percent) / 100f) + ((float)color2.G * (percent) / 100f));
        byte B = (byte)(((float)color1.B * (100f - percent) / 100f) + ((float)color2.B * (percent) / 100f));
        return Color.FromArgb(R, G, B);
    }

    private void Form1_Paint(object sender, PaintEventArgs e)
    {
        RectangleF rec = e.ClipRectangle;
        float midx = rec.Width / 2;
        float midy = rec.Height / 2;
        float pieSize = (float)Math.Min(midx, midy) * 0.9f;
        float pieWidth = 5f;
        float angleA = -225;
        float angleB = 45;
        int nstops = (int)(Math.Abs(angleA - angleB) / 5 + 1);
        float[] stops;

        stops = new float[nstops];

        for (int i = 0; i < stops.Length; i++)
        {
            stops[i] = i * 100f / (stops.Length - 1);
        }

        List<PointF> myDonut = drawDonut(angleA * (float)Math.PI / 180f, angleB * (float)Math.PI / 180f, pieWidth, nstops, pieSize, midx, midy);

        List<Color> myColors = pieColor(new Color[] { Color.Red, Color.Yellow, Color.Green, Color.Cyan, Color.Blue, Color.Magenta, Color.Red },
                                        new float[] { 0.0f, 100f / 6f, 200f / 6f, 300f / 6f, 400f / 6f, 500f / 6f, 600f / 6f },
                                        stops);

        Color[] myPieColor = new Color[myDonut.Count];

        for (int i = 0; i < (myPieColor.Length / 2); i++)
        {
            myPieColor[i] = myColors[i];
            myPieColor[myPieColor.Length - i - 1] = myColors[i];
        }

        GraphicsPath gp = new GraphicsPath();
        gp.AddLines(myDonut.ToArray());
        e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
        using (PathGradientBrush b = new PathGradientBrush(gp))
        {
            b.CenterPoint = new PointF(midx, midy);
            b.CenterColor = Color.White;
            b.SurroundColors = myPieColor;

            e.Graphics.FillPath(b, gp);

        }
    }
}