Time.timescale影响两个脚本?

时间:2018-04-22 20:16:53

标签: c# unity3d

我的场景中有两个脚本。第一个是慢动作脚本。第二个是暂停菜单。在我的暂停菜单脚本中,我有Time.timescale = 0或1,具体取决于它是否暂停。

在我的慢动作脚本中,我还使用Time.timescale来创建"慢动作"影响。出于某种原因,如果启用了暂停菜单脚本,我将无法使用慢动作。如果它被禁用,它就可以正常工作。所以我得出结论,问题是Time.timescale(我甚至测试过它)。

这是我的暂停菜单脚本:

public bool isPaused;
    public GameObject canvasPause;

    MouseLook fpCamMouseLook;
    MouseOrbitImproved tpCamOrbitLook;

    // Use this for initialization
    void Start () {

        fpCamMouseLook = GameObject.Find ("Main Camera").GetComponent<MouseLook> ();
        tpCamOrbitLook = GameObject.Find ("ThirdPersonCamera").GetComponent<MouseOrbitImproved> ();
    }

    // Update is called once per frame
    void Update () {

        if (Input.GetKeyDown (KeyCode.Escape)) {

            // switch for pause boolean
            isPaused = !isPaused;
        }

        if (isPaused == true) {

            AudioListener.volume = 0f;

            canvasPause.SetActive (true);
            Time.timeScale = 0;
            fpCamMouseLook.enabled = false;
            tpCamOrbitLook.enabled = false;


        } else {

            AudioListener.volume = 1f;

            canvasPause.SetActive (false);
            Time.timeScale = 1;
            fpCamMouseLook.enabled = true;
            tpCamOrbitLook.enabled = true;

        }

    }

    // back to menu button
    public void goBackToMenu(){

        Application.LoadLevel ("Menu");

    }

    public void quitToDesktop(){

        Application.Quit ();
    }

    public void unPause(){

        canvasPause.SetActive (false);
    }

这是我的慢动作剧本:

float currentAmount = 0f;
    float maxAmount = 5f;

    public bool isSlowMo;

    // Update is called once per frame
    void Update () {

        if(Input.GetKeyDown(KeyCode.Tab)){

            isSlowMo = !isSlowMo;

            }

        if (isSlowMo == true) {

            if (Time.timeScale == 1.0f)
                Time.timeScale = 0.3f;

        } else {

            Time.timeScale = 1.0f;
            Time.fixedDeltaTime = 0.02f * Time.timeScale;

        }


        if(Time.timeScale == 0.03f){

        currentAmount += Time.deltaTime;

            }

        if(currentAmount > maxAmount){

        currentAmount = 0f;
        Time.timeScale = 1.0f;

        }

    }

请帮帮忙?

1 个答案:

答案 0 :(得分:0)

我为自己找到了一个更简单的解决方案。我刚决定暂停播放器的输入而不是暂停时间。它对我来说很好。谢谢!