无法在SpriteKit

时间:2018-03-15 03:46:09

标签: ios swift sprite-kit sknode

我正在尝试SKShapeNode关注UITouch

我的问题是UITouch的位置是相对于屏幕的左下角而SKShapeNode的位置是相对于我创建它时给出的位置,屏幕的中心。

例如:ball以(189.0,335.0)为中心,即视图的中心。我点击球,触摸的位置告诉我触摸事件发生在(189.0,335.0),但ball.position会告诉我(0.0,0.0)。如何在视图的坐标系中获得ball的位置?

import SpriteKit
import GameplayKit

class GameScene: SKScene {

    var touched = false
    var location = CGPoint.zero
    var ball: SKShapeNode = SKShapeNode(circleOfRadius: 15)
    var background: SKSpriteNode = SKSpriteNode(imageNamed: "background")

    override func didMove(to view: SKView) {
        background.size = frame.size
        background.position = CGPoint(x: view.frame.size.width / 2, y: view.frame.size.height / 2)
        addChild(background)

        let path = CGMutablePath()
        path.addArc(center: CGPoint(x: view.frame.size.width / 2, y: view.frame.size.height / 2),
                    radius: 15,
                    startAngle: 0,
                    endAngle: CGFloat.pi * 2,
                    clockwise: false)
        ball = SKShapeNode(path: path) // Added to center of screen
        ball.lineWidth = 1
        ball.fillColor = .cyan
        ball.strokeColor = .cyan
        ball.glowWidth = 0.5
        addChild(ball)
        print(ball.position)
    }


    override func update(_ currentTime: TimeInterval) {
        // Called before each frame is rendered
        moveNode()
    }

    override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
        touched = true
        for touch in touches {
            location = touch.location(in: view)
        }
    }

    override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
        for touch in touches {
            location = touch.location(in: view)

        }
    }

    override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
        touched = false
    }

    func moveNode() {
        if touched {
            let speed: CGFloat = 1
            if location.x < ball.position.x {
                let newLocation = ball.position.x - speed
                ball.position = CGPoint(x: newLocation, y: ball.position.y)
            } else {
                let newLocation = ball.position.x + speed
                ball.position = CGPoint(x: newLocation, y: ball.position.y)
            }
        }
    }
}

1 个答案:

答案 0 :(得分:1)

你永远不会设置球的位置,因此它是(0,0)。问题是球位于(0,0)但其路径代表球坐标中的(189,335)。 改为:

override func didMove(to view: SKView) {
    background.size = frame.size
    background.position = CGPoint(x: view.frame.size.width / 2, y: view.frame.size.height / 2)
    addChild(background)

    let path = CGMutablePath()
    // construct a path relative to center of the ball
    path.addArc(center: CGPoint(x: 0, y: 0),
                radius: 15,
                startAngle: 0,
                endAngle: CGFloat.pi * 2,
                clockwise: false)
    ball = SKShapeNode(path: path)
    // locate the ball at the center of the screen
    ball.position = CGPoint(x: view.frame.size.width / 2, y: view.frame.size.height / 2)
    ball.lineWidth = 1
    ball.fillColor = .cyan
    ball.strokeColor = .cyan
    ball.glowWidth = 0.5
    addChild(ball)
    print(ball.position)
}