模拟产生目标的多个克隆(Vuforia和Unity)

时间:2018-03-06 15:38:27

标签: c# unity3d vuforia

我正在尝试将球体放置在地平面上,然后在按钮上单击删除球体并放置一个立方体。

这是附加到AR相机对象的script

using UnityEngine;
using Vuforia;
using System.Collections;
public class ModelSwapper : MonoBehaviour {
    public AnchorStageBehaviour theTrackable;
    public Transform myModelPrefab;
    private bool mSwapModel = false;
    // Use this for initialization
    void Start () {
        Transform myModelTrf = GameObject.Instantiate(myModelPrefab) as Transform;
        myModelTrf.parent = theTrackable.transform;
        myModelTrf.localPosition = new Vector3(0f, 0f, 0f);
        myModelTrf.localRotation = Quaternion.identity;
        myModelTrf.localScale = new Vector3(0.05f, 0.05f, 0.05f);
        myModelTrf.gameObject.active = true;
    }
    // Update is called once per frame
    void Update () {
        if (mSwapModel && theTrackable != null) {
            SwapModel();
            mSwapModel = false;
        }
    }
    void OnGUI() {
        if (GUI.Button (new Rect(50,50,120,40), "Swap Model")) {
            mSwapModel = true;
        }
    }
    private void SwapModel() {
        GameObject trackableGameObject = theTrackable.gameObject;
        //disable any pre-existing augmentation
        for (int i = 0; i < trackableGameObject.transform.GetChildCount(); i++)
        {
            Transform child = trackableGameObject.transform.GetChild(i);
            child.gameObject.active = false;
        }

        GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
        // Re-parent the cube as child of the trackable gameObject
        cube.transform.parent = theTrackable.transform;
        // Adjust the position and scale
        // so that it fits nicely on the target
        cube.transform.localPosition = new Vector3(0, 0.2f, 0);
        cube.transform.localRotation = Quaternion.identity;
        cube.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
        // Make sure it is active
        cube.active = true;
    }
}

但相反,它会产生多个立方体和球体。 Multiple clones

因为在Vuforia地面上没有太多文件或其他任何东西,所以很难完成任务。为什么这表现得很奇怪?

1 个答案:

答案 0 :(得分:0)

您可以避免使用Update并解决您的问题,请使用以下内容替换脚本中的这两种方法:

void Update () {

        }
void OnGUI() {
    if (GUI.Button (new Rect(50,50,120,40), "Swap Model")) {
        if(theTrackable)
        {
            SwapModel();
        }

    }
}