我希望在Xcode,Swift 4中使用滑块或变量(即播放声音时)实时更改某些音频的音高和播放速度。
目前,我正在使用AVAudioEngine,它允许我在播放开始前设置这些值,但在音频实际播放时我无法更改它们。
以下是相关代码:
func Play() {
engine = AVAudioEngine()
audioPlayer = AVAudioPlayerNode()
audioPlayer.volume = 1.0
let path = Bundle.main.path(forResource: "filename", ofType: "mp3")!
let url = NSURL.fileURL(withPath: path)
let file = try? AVAudioFile(forReading: url)
let buffer = AVAudioPCMBuffer(pcmFormat: file!.processingFormat, frameCapacity: AVAudioFrameCount(file!.length))
do {
try file!.read(into: buffer!)
} catch _ {
}
let pitch = AVAudioUnitTimePitch()
let speed = AVAudioUnitVarispeed()
pitch.pitch = speedIncrement * (-500)
speed.rate = speedIncrement
engine.attach(audioPlayer)
engine.attach(pitch)
engine.attach(speed)
engine.connect(audioPlayer, to: speed, format: buffer?.format)
engine.connect(speed, to: pitch, format: buffer?.format)
engine.connect(pitch, to: engine.mainMixerNode, format: buffer?.format)
audioPlayer.scheduleBuffer(buffer!, at: nil, options: AVAudioPlayerNodeBufferOptions.loops, completionHandler: nil)
engine.prepare()
do {
try engine.start()
} catch _ {
}
audioPlayer.play()
}
AVAudioEngine甚至可以实现这一点吗?
如果AVAudioEngine无法做到这一点,还有哪些其他可能的解决方案?
答案 0 :(得分:0)
实际上,我从reddit得到了答案。我所要做的就是在Q
函数之外声明pitch
和speed
变量,以及Play()
和pitch.pitch = speedIncrement * (-500)
表达式。我知道我错过了一些简单的事情......
答案 1 :(得分:0)
您要执行的操作已在以下链接上得到解决:https://www.hackingwithswift.com/example-code/media/how-to-control-the-pitch-and-speed-of-audio-using-avaudioengine 我用它,它的工作原理。我注意到音高和速度变化很敏感。我将我设置为:
pitch.pitch -= 0.2
speed.rate -= 0.2