我能够看到对象但不能处理多个素材纹理图像。它是可见的黑色。我的代码中缺少什么?
case 'plant':
var mtlLoader = new THREE.MTLLoader();
mtlLoader.setPath('models/LivingRoom/Sample1/');
mtlLoader.load( '3dbts103601T.mtl', function( materials ) {
materials.preload();
var loader = new THREE.OBJLoader();
loader.setPath('models/LivingRoom/Sample1/');
loader.load('3dbts103601T.obj', function (object) {
var geometry = object.children[ 0 ].geometry;
var materials = [];
var mat1=new THREE.MeshBasicMaterial( { map : THREE.ImageUtils.loadTexture('models/LivingRoom/Sample1/3dbts103601T1.jpg')});
var mat2=new THREE.MeshBasicMaterial({ map : THREE.ImageUtils.loadTexture('models/LivingRoom/Sample1/3dbts103601T2.jpg')});
materials.push(mat1);
materials.push(mat2);
Mesh = THREE.SceneUtils.createMultiMaterialObject(geometry,materials);
object.traverse(function (child) {
if (child instanceof THREE.Mesh) {
child.materials = materials;
}
});
scene1.add(object);
});
});
break;