我在Scenekit中加载了一个.obj模型。当我尝试加载像(水瓶)这样的小型模型时,效果非常好。但是当我试图加载更大的模型(如沙发,桌子)时,它会完美地加载,但是从场景中走出边界。
在Scenekit中是否有任何方法,我们可以在scenekit中加载模型,无论模型有多大。它应该适当地安装在场景中。请查看附加的屏幕截图以获得更好的想法。
如果您能提供一些调整大小的提示,请告诉我。
let url = "https://s3.ap-south-1.amazonaws.com/p9-platform/product/ccbb5daa-982d-4fa1-b475-971453534686.obj"
let asset = MDLAsset(url: url as URL)
let scene = SCNScene(mdlAsset: asset)
let mesh = asset.object(at:0) as! MDLMesh
let vertexBuffer = mesh.vertexBuffers[0]
let descripter = mesh.vertexDescriptor
let submeshes = mesh.submeshes
for index in 0...(submeshes?.count)! - 1{
let submesh0 = submeshes![index] as! MDLSubmesh
let singleMesh = MDLMesh(vertexBuffer: vertexBuffer, vertexCount: mesh.vertexCount, descriptor: descripter, submeshes: [submesh0])
let geometry = SCNGeometry(mdlMesh: singleMesh)
let Node = SCNNode(geometry: geometry)
let submeshname = submesh0.material?.name as! String
let materialname = "_\(submeshname)" as! String
let nodename = submesh0.name as! String
let revisedName = nodename.replacingOccurrences(of: materialname, with: "")
Node.name = revisedName
scene.rootNode.addChildNode(Node)
}
答案 0 :(得分:0)
您可以选中此网格的边界框。然后,您将知道最大点和最小点,从而知道它的大小。
然后,您可以计算一个缩放比例值,以帮助您缩放网格。
if let object = asset.object(at: 0) as? MDLMesh {
let node = SceneComplex.shared.object
node.geometry = SCNGeometry(mdlMesh: object)
let (minB, maxB) = node.boundingBox
let diff = maxB.x - minB.x
let scale = 10.0 / diff // A good scale value depends on many factors
node.scale = SCNVector3(scale, scale, scale)
}