我已将一个SCNNode(一个平面)放置在ARKit 1.5 beta中识别图像的位置。我想在点击飞机时向控制台打印一条消息。到目前为止,我有这段代码:
// MARK: - ARSCNViewDelegate (Image detection results)
/// - Tag: ARImageAnchor-Visualizing
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
guard let imageAnchor = anchor as? ARImageAnchor else { return }
let referenceImage = imageAnchor.referenceImage
updateQueue.async {
// Create a plane to visualize the initial position of the detected image.
let plane = SCNPlane(width: referenceImage.physicalSize.width,
height: referenceImage.physicalSize.height)
let planeNode = SCNNode(geometry: plane)
planeNode.opacity = 0.25
/*
`SCNPlane` is vertically oriented in its local coordinate space, but
`ARImageAnchor` assumes the image is horizontal in its local space, so
rotate the plane to match.
*/
planeNode.eulerAngles.x = -.pi / 2
/*
Image anchors are not tracked after initial detection, so create an
animation that limits the duration for which the plane visualization appears.
*/
//planeNode.runAction(self.imageHighlightAction)
// Add the plane visualization to the scene.
node.addChildNode(planeNode)
}
DispatchQueue.main.async {
let imageName = referenceImage.name ?? ""
self.statusViewController.cancelAllScheduledMessages()
self.statusViewController.showMessage("Detected image “\(imageName)”")
}
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first as! UITouch
if(touch.view == self.sceneView){
print("touch working")
let viewTouchLocation:CGPoint = touch.location(in: sceneView)
guard let result = sceneView.hitTest(viewTouchLocation, options: nil).first else {
return
}
if let planeNode = planeNode, planeNode == result.node {
print("match")
}
}
}
但是我在这一行得到了一个'未解析的标识符'错误:if let planeNode = planeNode, planeNode == result.node {
,我理解这是因为planeNode是在上面的Renderer函数中定义的,并且不在正确的范围内。我的问题是如何解决这个问题,因为我不相信我可以在Renderer中返回值,也不能将touchesBegan函数放在Renderer函数中,因此它在正确的范围内。谁能给我任何关于如何解决这个问题的想法?谢谢!
答案 0 :(得分:2)
要解决此问题,请在ViewController中声明一个全局变量
class ViewController: UIViewController, ARSCNViewDelegate {
@IBOutlet var sceneView: ARSCNView!
var planeNode : SCNNode? = nil
.....
}
然后使用刚刚声明的planeNode变量,并在渲染器方法中将其分配给实际的planeNode
func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? {
.........
let planeNode = SCNNode(geometry: plane)
self.planeNode = planeNode
}
这样,您可以从类内部的任何地方访问planeNode
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first as! UITouch
if(touch.view == self.sceneView){
print("touch working")
let viewTouchLocation:CGPoint = touch.location(in: sceneView)
guard let result = sceneView.hitTest(viewTouchLocation, options: nil).first else {
return
}
if let planeNode = planeNode, planeNode == result.node {
print("match")
}
}
}
答案 1 :(得分:0)
// Add a gesture recognizer
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(handleTap))
self.sceneView.addGestureRecognizer(tapGestureRecognizer)
tapGestureRecognizer.cancelsTouchesInView = false
@objc func handleTap(sender:UITapGestureRecognizer){
guard let sceneView = sender.view as? ARSCNView else {return}
let touchLcoation = sender.location(in: sceneView)
let hitTestResult = sceneView.hitTest(touchLcoation, types: .existingPlaneUsingExtent)
if !hitTestResult.isEmpty {
// add something to scene
// e.g self.sceneView.scene.rootNode.addChildNode(yourNode!)
}
}