我试图加载我的" PlayerHealth"脚本到我的" GameOverManager"从PlayerHealth-Script检查我的currentHealth。
如果当前的健康状况是" 0" - 我想触发动画。
问题是,Unity给出了以下消息的错误:
" NullReferenceException:对象引用未设置为对象的实例 GameOverManager.Update()(在Assets / GameOverManager.cs:32)"
以下是我的GameOverManager代码:
public class GameOverManager : MonoBehaviour {
public PlayerHealth playerHealthScript;
public float restartDelay = 5f;
Animator anim;
float restartTimer;
private void Awake()
{
anim = GetComponent<Animator>();
}
private void Update()
{
playerHealthScript = GetComponent<PlayerHealth>();
if (playerHealthScript.currentHealth <= 0) {
anim.SetTrigger("GamerOver");
restartTimer += Time.deltaTime;
if (restartTimer >= restartDelay) {
SceneManager.LoadScene(2);
}
}
}
}
错误在以下行触发:
if (playerHealthScript.currentHealth <= 0)
这是层次结构 - FPSController持有&#34; PlayerHealth&#34; - HUDCanvas持有&#34; GameOverManager:
以下是检查员:
以下是&#34; PlayerHealth&#34;的代码:
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using UnityEngine.SceneManagement;
public class PlayerHealth : MonoBehaviour
{
public int startingHealth = 100; // The amount of health the player starts the game with.
public int currentHealth; // The current health the player has.
public Slider healthSlider; // Reference to the UI's health bar.
public Image damageImage; // Reference to an image to flash on the screen on being hurt.
public AudioClip deathClip; // The audio clip to play when the player dies.
public float flashSpeed = 5f; // The speed the damageImage will fade at.
public Color flashColour = new Color(1f, 0f, 0f, 0.1f); // The colour the damageImage is set to, to flash.
public float restartDelay = 5f;
//Animator anim; // Reference to the Animator component.
public AudioSource playerAudio; // Reference to the AudioSource component.
// PlayerMovement playerMovement; // Reference to the player's movement.
// PlayerShooting playerShooting; // Reference to the PlayerShooting script.
bool isDead; // Whether the player is dead.
bool damaged; // True when the player gets damaged.
void Awake()
{
// Setting up the references.
// anim = GetComponent<Animator>();
// playerAudio = GetComponent<AudioSource>();
// playerMovement = GetComponent<PlayerMovement>();
// playerShooting = GetComponentInChildren<PlayerShooting>();
// Set the initial health of the player.
currentHealth = startingHealth;
}
void Update()
{
// If the player has just been damaged...
if (damaged)
{
// ... set the colour of the damageImage to the flash colour.
damageImage.color = flashColour;
}
// Otherwise...
else
{
// ... transition the colour back to clear.
damageImage.color = Color.Lerp(damageImage.color, Color.clear, flashSpeed * Time.deltaTime);
}
// Reset the damaged flag.
damaged = false;
}
public void TakeDamage(int amount)
{
// Set the damaged flag so the screen will flash.
damaged = true;
// Reduce the current health by the damage amount.
currentHealth -= amount;
playerAudio.Play();
Debug.Log("PLayer Health: " + currentHealth);
// Set the health bar's value to the current health.
healthSlider.value = currentHealth;
// Play the hurt sound
playerAudio.Play();
// If the player has lost all it's health and the death flag hasn't been set yet...
if (currentHealth <= 0 && !isDead)
{
// ... it should die.
Death();
}
}
void Death()
{
// Set the death flag so this function won't be called again.
isDead = true;
Debug.Log("In der Death Funktion");
答案 0 :(得分:2)
首先,你不需要,或者更好,你不应该在GetComponent
内使用Update
,这是一种非常慢的方法,它会对性能产生很大的影响
所以,将代码更改为:
public class GameOverManager : MonoBehaviour {
public PlayerHealth playerHealthScript;
public float restartDelay = 5f;
private Animator anim;
private float restartTimer;
private void Awake() {
anim = GetComponent<Animator>();
//No need for GetComponent<PlayerHealth>() if you assign it in the Inspector
//playerHealthScript = GetComponent<PlayerHealth>();
}
private void Update() {
if (playerHealthScript.currentHealth <= 0) {
anim.SetTrigger("GamerOver");
restartTimer += Time.deltaTime;
if (restartTimer >= restartDelay) {
SceneManager.LoadScene(2);
}
}
}
}
此外,您的错误很可能是因为在Inspector中您为playerHealthScript
变量分配了包含PlayerHealth
脚本的游戏对象。但是,因为您尝试再次Update
来获取脚本组件,但这次是来自具有GameOverManager
脚本的游戏对象(我认为它没有PlayerHealth
你得到NullReference,因为在这个游戏对象上找不到该脚本。
因此,正如您在我的代码中注释掉的两行中所看到的那样,您实际上并不需要从脚本中获取该组件,只需通过Inspector分配它,您就可以了。< / p>