我希望你能帮助我。我必须通过Angular4和THREEjs实现一个webapp来查看Collada Objects,但我完全失败了。
更新:我希望有人能告诉我一个有效的例子或给我一个提示。我已经在谷歌做了很多研究,并与其他加载器一起寻找代码。
这是相关组件的打字稿代码。
import { Component, OnInit,ViewChild, ElementRef } from '@angular/core';
import { GlobalVarService} from '../global-var.service';
import * as THREE from 'three';
import {ColladaLoader} from 'three';
@Component({
selector: 'app-game',
templateUrl: './game.component.html',
styleUrls: ['./game.component.css'],
providers: [ ]
})
/*
*/
export class GameComponent implements OnInit {
@ViewChild('rendererContainer') rendererContainer: ElementRef;
renderer = new THREE.WebGLRenderer();
scene = null;
camera = null;
mesh = null;
clock=null;
constructor() {
this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
this.camera.position.set( 8, 10, 8 );
this.camera.lookAt( new THREE.Vector3( 0, 3, 0 ) );
this.scene = new THREE.Scene();
this.clock = new THREE.Clock();
// loading manager
var loadingManager = new THREE.LoadingManager( function() {
this.scene.add( self );
} );
// collada
var loader = new ColladaLoader( );//THREE.ColladaLoader() gives the same error
/*loader.load( './models/collada/elf/elf.dae', function ( collada ) {
// self = collada.scene;
} );*/
//
var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
this.scene.add( ambientLight );
var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.8 );
directionalLight.position.set( 1, 1, 0 ).normalize();
this.scene.add( directionalLight );
//
this.renderer = new THREE.WebGLRenderer();
this.renderer.setPixelRatio( window.devicePixelRatio );
this.renderer.setSize( window.innerWidth, window.innerHeight );
//
//
//window.addEventListener( 'resize', onWindowResize, false );
this.mesh = new THREE.Mesh();
this.scene.add(this.mesh);
}
ngOnInit() {
}
ngAfterViewInit() {
this.renderer.setSize(600, 400);
this.renderer.domElement.style.display = "block";
this.renderer.domElement.style.margin = "auto";
this.rendererContainer.nativeElement.appendChild(this.renderer.domElement);
this.animate();
}
animate() {
window.requestAnimationFrame(() => this.animate());
this.mesh.rotation.x += 0.01;
this.mesh.rotation.y += 0.02;
this.renderer.render(this.scene, this.camera);
}
}
编译时我收到此消息
>警告在./src/app/game/game.component.ts中 44:25-38"出口' ColladaLoader'没有找到三个' webpack:编译警告。
当我打开Webapp时:
ERROR 错误:[object Object] 堆栈跟踪: resolvePromise @ http://localhost:4200/polyfills.bundle.js:3198:31 resolvePromise @ http://localhost:4200/polyfills.bundle.js:3169:17 scheduleResolveOrReject /< @ http://localhost:4200/polyfills.bundle.js:3246:17 ../../../../zone.js/dist/zone.js/http://localhost:4200/polyfills.bundle.js:2839:17 onInvokeTask @ http://localhost:4200/vendor.bundle.js:111709:24 ../../../../zone.js/dist/zone.js/http://localhost:4200/polyfills.bundle.js:2838:17 ../../../../zone.js/dist/zone.js/http://localhost:4200/polyfills.bundle.js:2606:28 drainMicroTaskQueue @ http://localhost:4200/polyfills.bundle.js:3010:25 core.es5.js:1020 ReferenceError:未定义THREE
提前谢谢。
答案 0 :(得分:0)
THREE.ColladaLoader不是three.js库本身的一部分,位于examples/js/loaders
文件夹中。 Currently it's not possible to include these as ES6 imports。您需要将ColladaLoader.js完全复制到项目中的新文件中,然后向其添加适当的导入和导出:
import * as THREE from 'three';
var ColladaLoader = function () { ... }
export ColladaLoader;
作为替代方案,如果为CommonJS配置了WebPack(我假设您正在使用WebPack?),则可以使用CommonJS导入。例如:
const THREE = require('three');
require('three/examples/js/loaders/ColladaLoader');