在编辑模式下从Unity检查器创建新的List元素时,从构造函数初始化字符串时遇到一些问题。
所有这一切都是写作"通话测试"控制台,但不将其名称和描述初始化为占位符文本。
public class StatsManager : MonoBehaviour {
[System.Serializable]
public class StatValue {
public string name;
public string description;
public int currentValue;
public StatValue(){
this.name = "Times hit";
this.description = "This is how much you have been hit since the start of the game.";
Debug.Log("Call test");
}
}
[SerializeField]
public List<StatsManager.StatValue> stats;
}
答案 0 :(得分:0)
好的,我找到了一个解决方案,以防有人遇到同样的问题。不需要cTor或ISerializableCallbackReceiver。这使用重置回调(来自coq),也将在instanciation调用。干杯!
[System.Serializeable]
public class Test {
int value = 500;
}
public class TestManager : MonoBehaviour {
public Test testInt;
public List<Test> testInts;
void Reset(){
testInts = new List<Test>(){
new Test()
};
}
}