我最近使用SDL2在C ++中开始了一个游戏项目。我为Game创建了一个类,并包含一个init函数,它初始化SDL并创建一个窗口。我的代码通常符合0错误和警告。但是,当我运行可执行文件时,我无法终止程序,也不会出现窗口。
我的代码:
game.cc
#include "Game.hh"
#include <iostream>
using namespace std;
// Constructing Funtions
Game::Game()
{}
Game::~Game()
{}
// Initializing Function
void Game::init(const char* title, int xpos, int ypos, int width, int height, bool fullscreen)
{
int flags = 0;
// Check to see if Fullscreen Mode has been called
if(fullscreen)
flags = SDL_WINDOW_FULLSCREEN;
if(SDL_Init(SDL_INIT_EVERYTHING) == 1) {
cout << "Initialization Complete" << endl;
// Create the Window
window = SDL_CreateWindow(title, xpos, ypos, width, height, flags);
// Create the Renderer
renderer = SDL_CreateRenderer(window, -1, 0);
if (renderer) {
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
}
// Set Is Running to True
isRunning = true;
} else {
isRunning = false;
}
}
// Looping Funtions
void Game::eventHandler()
{
// Initialize EventHandler & Get Event Type
SDL_Event event;
SDL_PollEvent(&event);
// Process Events
switch (event.type) {
case SDL_QUIT:
isRunning = false;
break;
default:
break;
}
}
void Game::update()
{}
void Game::render()
{
// Clear Renderer
SDL_RenderClear(renderer);
// Render Shit
SDL_RenderPresent(renderer);
}
void Game::clean()
{
SDL_DestroyWindow(window);
SDL_DestroyRenderer(renderer);
SDL_Quit();
cout << "Game Quit Successfuly" << endl;
}
bool Game::running()
{
return isRunning;
}
Game.hh
#ifndef GAME_HH
#define GAME_HH
#include "SDL.h"
class Game {
public:
// Constructor and Deconstructor
Game();
~Game();
// Initializing Functions
void init(const char* title, int xpos, int ypos, int width, int height, bool fullscreen);
// Looping Commands
void eventHandler();
void update();
void render();
void clean();
// Application Running Checker
bool running();
private:
bool isRunning;
SDL_Window* window;
SDL_Renderer* renderer;
};
#endif
最后是main.cc
#include <iostream>
#include "Game.hh"
Game *game = nullptr;
int main()
{
game = new Game;
game->init("Test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, false);
do {
game->eventHandler();
game->update();
game->render();
} while(game->running());
game->clean();
}
任何想法?
编辑:找到问题的解决办法,我让公共函数running
返回私有isRunning
变量。但是,现在问题是代码返回&#34; Game Quit Successfully&#34;没有发起任何事情......