我正在尝试在visual studio 2015中使用SDL2打开一个窗口。我在我的代码中设置了一个.bmp图像以在窗口中显示到屏幕,但是当我运行我的代码时,程序返回0并关闭没有窗户。 .bmp图像位于项目文件夹中。你如何显示窗口?
#include <SDL.h>
#include <iostream>
int main(int argc, char* args[])
{
SDL_Window *window = nullptr;
SDL_Surface *windowSurface = nullptr;
SDL_Surface *imageSurface = nullptr;
if (SDL_Init(SDL_INIT_VIDEO) < 0)
std::cout << "Game Initialization error: " << SDL_GetError() << std::endl;
{
window = SDL_CreateWindow("Contrast Beta 0.0.1", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 920, SDL_WINDOW_HIDDEN | SDL_WINDOW_FULLSCREEN);
if (window == NULL)
std::cout << "Window Creation Failed, Error: " << SDL_GetError() << std::endl;
else
{
//Window Created
windowSurface = SDL_GetWindowSurface(window);
imageSurface = SDL_LoadBMP("Background.bmp");
if (imageSurface == NULL)
std::cout << "Error loading background: " << SDL_GetError() << std::endl;
else
{
SDL_BlitSurface(imageSurface, NULL, windowSurface, NULL);
SDL_UpdateWindowSurface(window);
SDL_Delay(2000);
}
}
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}