所以我在圆圈中进行圆圈碰撞。我知道在这个网站上有许多类似我的问题,但我的问题在所有这些问题上都是独一无二的。当我运行我的代码时,圆圈每4次相互碰撞一次。含义:它们将经历3次而不会相互碰撞,但有一次它们会发生碰撞。非常感谢任何帮助。
public class Ball {
float x, y; // coordinates of ball rectangle
float xo, yo;
float vx = 2, vy = 2; // coordinates of velocity vector
Color colour; // ball colour
float d; // diameter of the ball or sizes of ball rectangle
Ellipse2D.Float circle;
// overloaded constructor
Ball(int x, int y, int vx, int vy, int d, Color colour) {
this.x = x;
this.y = y;
this.d = d;
xo = x;
yo = y;
this.setColour(colour);
this.setVelocity(vx, vy);
circle = new Ellipse2D.Float(x, y, d, d);
}
public void setColour(Color colour) {
this.colour = colour;
}
public void setVelocity(int vx, int vy) {
this.vx = vx;
this.vy = vy;
}
public void show(Graphics g) {
((Graphics2D) g).setPaint(colour);
circle.setFrame(x, y, d, d);
((Graphics2D) g).fill(circle);
xo = x;
yo = y;
}
public void hide(Graphics g) {
Color c = ((Graphics2D) g).getBackground();
((Graphics2D) g).setPaint(c);
circle.setFrame(xo, yo, d, d);
((Graphics2D) g).fill(circle);
}
public void setPosition(float x, float y) {
this.x = x;
this.y = y;
}
public void move(int a, int b, int xh, int yh) {
if (vy > 0) {
if (y + d + vy - yh - b > 0) {
y = yh + b - d;
vy = -vy;
} else
y += vy;
} else {
if (y + vy <= b) {
y = b;
vy = -vy;
} else
y += vy;
}
if (vx > 0) {
if (x + d + vx - xh - a > 0) {
x = xh + a - d;
vx = -vx;
} else
x += vx;
} else {
if (x + vx <= a) {
x = a;
vx = -vx;
} else
x += vx;
}
}
碰撞探测器在下面的课程中
public class Game extends JFrame {
int ah, bh, xh, yh; // parameters of the rectangle frame
Color[] ColorAr = { Color.red, Color.blue, Color.pink, Color.green,
Color.yellow, Color.magenta, Color.black, Color.orange, Color.gray,
Color.cyan };
Ball b[];
int quantity = 4;
public void paint(Graphics g) {
int i;
((Graphics2D) g).setPaint(Color.black);
((Graphics2D) g).drawRect(ah, bh, xh, yh);
for (i = quantity - 1; i >= 0; i--) {
b[i].hide(g);
}
for (i = 0; i < quantity; i++) {
b[i].show(g);
}
}
public void prepare() {
int i;
ah = 20;
bh = 40;
xh = 400;
yh = 400;
b = new Ball[quantity];
for (i = 0; i < quantity; i++) {
b[i] = new Ball((int) (Math.random() * (300 - 1 + 1)) + 1, 100, 1,
1, 26, ColorAr[(int) (Math.random() * 9)]);
}
}
public void collision() {
int radius = 13;
int distance = 2 * radius;
if (b[1].x + distance == b[0].x && b[1].y == b[0].y
|| b[1].x - distance == b[0].x && b[1].y == b[0].y) {
b[1].vx = -b[1].vx;
b[0].vx = -b[0].vx;
}
}
public void run() {
int i;
while (true) {
for (i = 0; i < quantity; i++)
b[i].move(ah, bh, xh, yh);// move balls
collision();
for (int j = 0; j < 10000000; j++)
; // delay;
// collision();
repaint();
}
}
public static void main(String args[]) {
Game frame = new Game();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// frame.setBackground(Color.white);
frame.setSize(450, 470);
frame.prepare();
frame.setVisible(true);
frame.run();
}
}
答案 0 :(得分:1)
对于两个圈子:
首先计算长度之和:radius_1 + radius_2
(第一个和第二个圆圈)。
如果计算中心之间(虚)线的长度,则可以检测到两个圆的碰撞。如果那是length <= radius_1 + radius_2
,则两个圆圈相撞。