我正在使用html5画布创建一个简单的白板。
我需要给画布一个宽度和高度。这会导致白板无法正常工作。
如果我从画布上移除宽度和高度,它可以正常工作!
这是我的代码:
var myCanvas = document.getElementById("myCanvas");
var ctx = myCanvas.getContext("2d");
// Fill Window Width and Height
myCanvas.width = window.innerWidth;
myCanvas.height = window.innerHeight;
// Set Background Color
ctx.fillStyle="#fff";
ctx.fillRect(0,0,myCanvas.width,myCanvas.height);
// Mouse Event Handlers
if(myCanvas){
var isDown = false;
var canvasX, canvasY;
ctx.lineWidth = 5;
$(myCanvas)
.mousedown(function(e){
isDown = true;
ctx.beginPath();
canvasX = e.pageX - myCanvas.offsetLeft;
canvasY = e.pageY - myCanvas.offsetTop;
ctx.moveTo(canvasX, canvasY);
})
.mousemove(function(e){
if(isDown !== false) {
canvasX = e.pageX - myCanvas.offsetLeft;
canvasY = e.pageY - myCanvas.offsetTop;
ctx.lineTo(canvasX, canvasY);
ctx.strokeStyle = "#000";
ctx.stroke();
}
})
.mouseup(function(e){
isDown = false;
ctx.closePath();
});
}
// Touch Events Handlers
draw = {
started: false,
start: function(evt) {
ctx.beginPath();
ctx.moveTo(
evt.touches[0].pageX,
evt.touches[0].pageY
);
this.started = true;
},
move: function(evt) {
if (this.started) {
ctx.lineTo(
evt.touches[0].pageX,
evt.touches[0].pageY
);
ctx.strokeStyle = "#000";
ctx.lineWidth = 5;
ctx.stroke();
}
},
end: function(evt) {
this.started = false;
}
};
// Touch Events
myCanvas.addEventListener('touchstart', draw.start, false);
myCanvas.addEventListener('touchend', draw.end, false);
myCanvas.addEventListener('touchmove', draw.move, false);
// Disable Page Move
document.body.addEventListener('touchmove',function(evt){
evt.preventDefault();
},false);

#myCanvas{
width:90%;
height:200px;
border:solid 1px #c8def0;
border-radius:10px;
}

<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<canvas id="myCanvas">
Sorry, your browser does not support HTML5 canvas technology.
</canvas>
&#13;
基本上,当我运行上面的代码时,鼠标不会在画布上一直向下但是如果我删除canvas width and height
,它就可以正常工作。
有人可以就此问题提出建议吗?
提前致谢。