我正在尝试创建一个交互式白板应用。我想要它做的是,在sender.html上绘制的任何内容都应该在receiver.html上更新,但它不起作用。这是代码 -
sender.html和iwb-sender.js
var socket;
function startSocket() {
socket = io.connect();
}
function sendData(coordx, coordy, actualColor) {
var data = { x: coordx, y: coordy, color: actualColor };
socket.emit("iwb-message", data);
}

<!DOCTYPE html>
<html>
<head>
<title>A web whiteboard</title>
<meta name="viewport" content="user-scalable=no, width=device-width, initial-scale=1, maximum-scale=1"><meta charset="utf-8">
<script src="https://cdn.socket.io/socket.io-1.3.2.js"></script>
<script src="wb/wb-client.js" type="text/javascript"></script>
<script src="iwb/iwb-sender.js" type="text/javascript"></script>
<script src="/libs/jscolor/jscolor.js" type="text/javascript"></script>
<link rel="stylesheet" type="text/css" href="a.css">
<style type="text/css">
#pizarra { position: relative; }
</style>
<link rel="icon" type="image/png" href="/static/favicon.ico">
<link rel="apple-touch-icon" href="/static/apple-touch-icon-57x57.png">
<link rel="apple-touch-icon" sizes="72x72" href="/static/apple-touch-icon-72x72.png">
<link rel="apple-touch-icon" sizes="114,114" href="/static/apple-touch-icon-114x114.png">
<link rel="stylesheet" href="/styles.css" />
<link href="//fonts.googleapis.com/css?family=Lato:100,300,400,700,900&subset=latin,latin-ext" rel="stylesheet" type="text/css">
</head>
<body>
<div style="position: absolute; left: 0; top: 0; width: 100%; height: 100%;" onclick="removeModal()" class="aww">
<div id="message"></div>
<canvas id="wbCanvas"></canvas>
</div>
<script src="/main.js"></script>
<script src="/api.js"></script>
<script src="/draw.js"></script>
</body></html>
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receiver.html和iwb-receiver.js
var socket, ctx;
window.onload = function() {;
socket = io.connect();
ctx = document.getElementById("wbCanvas").getContext("2d");
socket.on("get-iwb-message", updateWhiteboard);
}
function updateWhiteboard(data) {
ctx.strokeStyle = data.color;
ctx.lineTo(data.x, data.y);
ctx.stroke();
}
&#13;
<!DOCTYPE html>
<html>
<head>
<title>A web whiteboard</title>
<meta name="viewport" content="user-scalable=no, width=device-width, initial-scale=1, maximum-scale=1"><meta charset="utf-8">
<link rel="stylesheet" type="text/css" href="a.css">
<style type="text/css">
#pizarra { position: relative; }
</style>
<script src="https://cdn.socket.io/socket.io-1.3.2.js"></script>
<script src="iwb/iwb-receiver.js" type="text/javascript"></script>
<link rel="icon" type="image/png" href="/static/favicon.ico">
<link rel="apple-touch-icon" href="/static/apple-touch-icon-57x57.png">
<link rel="apple-touch-icon" sizes="72x72" href="/static/apple-touch-icon-72x72.png">
<link rel="apple-touch-icon" sizes="114,114" href="/static/apple-touch-icon-114x114.png">
<link rel="stylesheet" href="/styles.css" />
<link href="//fonts.googleapis.com/css?family=Lato:100,300,400,700,900&subset=latin,latin-ext" rel="stylesheet" type="text/css">
</head>
<body>
<div style="position: absolute; left: 0; top: 0; width: 100%; height: 100%;" onclick="removeModal()" class="aww">
<canvas id="wbCanvas"></canvas>
</div>
<script src="/main.js"></script>
<script src="/api.js"></script>
<script src="/draw.js"></script>
</body></html>
&#13;
IWB-socket.js
// socket events for interactive whiteboard
function bind(socket) {
socket.on('iwb-message', function (data) {
//console.log("the color was: " + data.color);
//socket.emit('get-iwb-message', { x: data.x, y: data.y, color: data.color } );
socket.broadcast.emit('get-iwb-message', { x: data.x, y: data.y, color: data.color } );
});
}
exports.bind = bind;
&#13;
答案 0 :(得分:1)
这里简单的样本
<强> app.js 强>
var express = require('express'),
http = require('http'),
app = express(),
srv = http.createServer(app);
app.use(express.static(__dirname + '/html'));
var io = require('socket.io')(srv, { log: false });
io.on('connection', function(socket) {
socket.on('draw',function(data){
socket.broadcast.emit('draw',data);
});
})
srv.listen(3333);
<强> sender.html 强>
<!DOCTYPE html>
<html>
<head>
<script src="https://cdn.socket.io/socket.io-1.3.2.js"></script>
</head>
<body>
<canvas id="board"></canvas>
<script type="text/javascript">
document.addEventListener("DOMContentLoaded", function(event) {
var socket = io.connect();
canvas = document.getElementById('board');
ctx = canvas.getContext("2d");
w = canvas.width;
h = canvas.height;
var drawing = false;
canvas.addEventListener("mousemove", function (e) {
if (drawing) draw(e)
}, false);
canvas.addEventListener("mousedown", function (e) {drawing = true;}, false);
canvas.addEventListener("mouseup", function (e) {drawing = false;}, false);
canvas.addEventListener("mouseout", function (e) {drawing = false;}, false);
function draw(e) {
cX = e.clientX - canvas.offsetLeft;
cY = e.clientY - canvas.offsetTop;
ctx.strokeStyle = '#333333';
ctx.lineTo(cX, cY);
ctx.stroke();
socket.emit('draw',{x:cX,y:cY});
}
});
</script>
</body>
</html>
<强> receiver.html 强>
<!DOCTYPE html>
<html>
<head><script src="https://cdn.socket.io/socket.io-1.3.2.js"></script></head>
<body>
<canvas id="board"></canvas>
<script type="text/javascript">
document.addEventListener("DOMContentLoaded", function(event) {
var socket = io.connect();
socket.on('draw',function(data){
draw(data);
});
canvas = document.getElementById('board');
ctx = canvas.getContext("2d");
function draw(e) {
ctx.strokeStyle = '#333333';
ctx.lineTo(e.x, e.y);
ctx.stroke();
}
});
</script>
</body>
</html>