我试图用html5 canvas,nodejs和websockets(socket.io)做一些协作(在线)白板应用程序,我的过程进展顺利,但我想绘制圆圈。实际上我可以绘制线条(例如)我认为圆形就像线条一样,线条的起点必须是圆心,在起点和终点之间的距离必须是圆的半径。但我无法将这个想法转换为代码。 :(
我的客户端代码为绘制功能。
function draw(data, fromMe){
if(DP.thisObj[data.id]){
var eventType = _eventTypes(data.isTouchDevice),
ctx = DP.thisObj[data.id].ctx,
scratchCtx = DP.thisObj.scratch.ctx;
//set the ctx
ctx.strokeStyle = data.color;
ctx.lineWidth = data.stroke;
ctx.lineCap = "round";
ctx.lineJoin = "round";
scratchCtx.strokeStyle = data.color;
scratchCtx.lineWidth = data.stroke;
scratchCtx.lineCap = "round";
scratchCtx.lineJoin = "round";
if(data.isErase){
ctx.globalCompositeOperation = "destination-out";
scratchCtx.globalCompositeOperation = "destination-out";
} else {
ctx.globalCompositeOperation = "source-over";
scratchCtx.globalCompositeOperation = "source-over";
}
if (data.type === eventType.down) {
DP.okToDraw = true;
if(fromMe && !data.isLineDrawing){
DP.points.push({x : data.x, y : data.y});
} else if(data.isLineDrawing) { //for line drawing we only need the coords
DP.thisObj[data.id].x = data.x;
DP.thisObj[data.id].y = data.y;
} else { //from a shared canvas
ctx.beginPath();
ctx.moveTo(data.x, data.y);
}
} else if ((data.type === eventType.move) && DP.okToDraw) {
if(data.isLineDrawing && fromMe) { //draw the line on a temp canvas
scratchCtx.clearRect(0, 0, DP.myCanvas.width, DP.myCanvas.height);
scratchCtx.beginPath();
scratchCtx.moveTo(DP.thisObj[data.id].x, DP.thisObj[data.id].y);
scratchCtx.lineTo(data.x, data.y);
scratchCtx.stroke();
} else if(fromMe){
scratchCtx.clearRect(0, 0, DP.myCanvas.width, DP.myCanvas.height);
DP.points.push({x : data.x, y : data.y});
_drawPoints(scratchCtx);
} else if(!data.isLineDrawing) { //this is coming from drawing a shared canvas
ctx.lineTo(data.x, data.y);
ctx.stroke();
}
} else if(data.type === eventType.up){
if(data.isLineDrawing) { //when done put the scratch line on the scratch canvas
ctx.beginPath();
ctx.moveTo(DP.thisObj[data.id].x, DP.thisObj[data.id].y);
ctx.lineTo(data.x, data.y);
ctx.stroke();
ctx.closePath();
scratchCtx.clearRect(0, 0, DP.myCanvas.width, DP.myCanvas.height);
} else if(fromMe){
ctx.drawImage(DP.scratchCanvas, 0, 0);
scratchCtx.clearRect(0, 0, DP.myCanvas.width, DP.myCanvas.height);
} else {
ctx.closePath();
}
DP.okToDraw = false;
scratchCtx.closePath();
DP.points = [];
}
}
}
,这是绘制func的服务器端代码。 server.js
(function () {
var connectedClients = {}, //used to keep a working list of the connections
io = require('socket.io').listen(4000);
io.sockets.on('connection', function (socket) {
//drawing data
socket.on('drawRequest', function (data) {
socket.broadcast.emit('draw', {
x: data.x,
y: data.y,
type: data.type,
isTouchDevice : data.isTouchDevice,
color: data.color,
stroke: data.stroke,
isLineDrawing: data.isLineDrawing,
isErase: data.isErase,
id: data.id
});
});
});
}).call(this);
答案 0 :(得分:0)
您需要arc
arc(x, y, radius, startAngle, endAngle, anticlockwise)
var radius = 70;
context.beginPath();
context.arc(centerX, centerY, radius, 0, 2 * Math.PI, false);
context.fillStyle = 'green';
context.fill();
context.lineWidth = 5;
context.strokeStyle = '#003300';
context.stroke();