我使用与w3Schools中的示例大致相同的代码创建了一个可拖动的元素:
//Make the DIV element draggagle:
dragElement(document.getElementById(("mydiv")));
function dragElement(elmnt) {
var pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
if (document.getElementById(elmnt.id + "header")) {
/* if present, the header is where you move the DIV from:*/
document.getElementById(elmnt.id + "header").onmousedown = dragMouseDown;
} else {
/* otherwise, move the DIV from anywhere inside the DIV:*/
elmnt.onmousedown = dragMouseDown;
}
function dragMouseDown(e) {
e = e || window.event;
// get the mouse cursor position at startup:
pos3 = e.clientX;
pos4 = e.clientY;
document.onmouseup = closeDragElement;
// call a function whenever the cursor moves:
document.onmousemove = elementDrag;
}
function elementDrag(e) {
e = e || window.event;
// calculate the new cursor position:
pos1 = pos3 - e.clientX;
pos2 = pos4 - e.clientY;
pos3 = e.clientX;
pos4 = e.clientY;
// set the element's new position:
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
}
function closeDragElement() {
/* stop moving when mouse button is released:*/
document.onmouseup = null;
document.onmousemove = null;
}
}
问题是我需要将元素限制在视口内部以及一小部分填充。 我有一个解决方案,你只需检查元素位置是否小于0,如果它被设置为0或如果它大于宽度/高度设置为宽度/高度。这还不够好,因为它会产生一种我不想要的反复弹跳效果。
所以我想知道这个问题是否有更明显的解决方案?不使用jQuery。
答案 0 :(得分:0)
您需要跟踪可用的视口(窗口调整大小可能会更改它)并确保元素不会越过边界。如果元素将越过边界,您应该什么也不做,而不是让它交叉然后再设置它。以下是一个工作示例。
请注意,w3schools的代码示例在其样式和功能使用方面已经过时了 - 有更优雅的方式支持在现代HTML中进行拖动。
var PADDING = 8;
var rect;
var viewport = {
bottom: 0,
left: 0,
right: 0,
top: 0
}
//Make the DIV element draggagle:
dragElement(document.getElementById(("mydiv")));
function dragElement(elmnt) {
var pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
if (document.getElementById(elmnt.id + "header")) {
/* if present, the header is where you move the DIV from:*/
document.getElementById(elmnt.id + "header").onmousedown = dragMouseDown;
} else {
/* otherwise, move the DIV from anywhere inside the DIV:*/
elmnt.onmousedown = dragMouseDown;
}
function dragMouseDown(e) {
e = e || window.event;
// get the mouse cursor position at startup:
pos3 = e.clientX;
pos4 = e.clientY;
// store the current viewport and element dimensions when a drag starts
rect = elmnt.getBoundingClientRect();
viewport.bottom = window.innerHeight - PADDING;
viewport.left = PADDING;
viewport.right = window.innerWidth - PADDING;
viewport.top = PADDING;
document.onmouseup = closeDragElement;
// call a function whenever the cursor moves:
document.onmousemove = elementDrag;
}
function elementDrag(e) {
e = e || window.event;
// calculate the new cursor position:
pos1 = pos3 - e.clientX;
pos2 = pos4 - e.clientY;
pos3 = e.clientX;
pos4 = e.clientY;
// check to make sure the element will be within our viewport boundary
var newLeft = elmnt.offsetLeft - pos1;
var newTop = elmnt.offsetTop - pos2;
if (newLeft < viewport.left
|| newTop < viewport.top
|| newLeft + rect.width > viewport.right
|| newTop + rect.height > viewport.bottom
) {
// the element will hit the boundary, do nothing...
} else {
// set the element's new position:
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
}
}
function closeDragElement() {
/* stop moving when mouse button is released:*/
document.onmouseup = null;
document.onmousemove = null;
}
}
#mydiv {
border: 1px solid black;
height: 100px;
left: 8px;
position: absolute;
top: 8px;
width: 100px;
}
<div id="mydiv"></div>