使用Python龟图形实现视频游戏的麻烦

时间:2018-01-02 19:28:58

标签: python turtle-graphics

基本上我要做的就是使用Python的海龟模块创建一个双人游戏。底部有两只乌龟是玩家,顶部有两个圆圈作为检查站。一只乌龟应该在两个检查站之间来回走动 - 这只乌龟是目标。底部海龟向目标射击圈。

我的问题:

  • 目标龟移得太快了。
  • 底部海龟的子弹从屏幕中间产生。

注意:代码的某些部分可能会造成混淆和/或不需要。

以下是代码:

from turtle import*
import math

def k1():#Enemy Key Commands
    enemy.left(90)
    enemy.forward(10)
    enemy.right(90)

def k2():
    enemy.left(90)
    enemy.backward(10)
    enemy.right(90)

def k3():#Yertle Key Commands
    yertle.left(90)
    yertle.forward(10)
    yertle.right(90)

def k4():
    yertle.left(90)
    yertle.backward(10)
    yertle.right(90)

def k5():
    a=bullet_red()
    a.speed(10)
    a.forward(400)
    collision= math.sqrt(math.pow(a.xcor()-yertle.xcor(),2)+math.pow(a.ycor()-yertle.ycor(),2))
    if(collision<10):
        text=enemy.write("Game Over", align="center" , font=("Arial", 16, "normal"))
    a.hideturtle()

def k6():
    a=bullet_blue()
    a.speed(10)
    a.forward(400)
    collision= math.sqrt(math.pow(a.xcor()-yertle.xcor(),2)+math.pow(a.ycor()-yertle.ycor(),2))
    if(collision<10):
        text=enemy.write("Game Over", align="center" , font=("Arial", 16, "normal"))
    a.hideturtle()

def collision(a, b):
    collision= math.sqrt(math.pow(a.xcor()-b.xcor(),2)+math.pow(a.ycor()-b.ycor(),2))
    if(collision<5):
        print("Bottom Player Wins")
        print("Game Over")


def bullet_red():
    bullet=Turtle("circle")#Description For Bullet
    bullet.color("red")
    bullet.penup()
    bullet.goto(enemy.pos())
    bullet.setheading(180)
    bullet.right(90)
    return bullet

def bullet_blue():
    bullet=Turtle("circle")#Description For Bullet
    bullet.color("blue")
    bullet.penup()
    bullet.goto(yertle.pos())
    bullet.setheading(180)
    bullet.right(90)
    return bullet

ops = Screen()
ops.setup(500, 500)
ops.onkey(k1, "a")#Enemy
ops.onkey(k2, "d")#Enemy
ops.onkey(k3, "Left")#Yertle
ops.onkey(k4, "Right")#Yertle
ops.onkey(k5, "w")#Shoot(Enemy)
ops.onkey(k6, "Up")#Shoot(Enemy)
ops.listen()



checkpoint_1=Turtle(shape="circle")#Turtle Description for Checkpoint 1
checkpoint_1.color("red")
checkpoint_1.setheading(180)
checkpoint_1.right(90)
checkpoint_1.penup()
checkpoint_1.setx(-220)
checkpoint_1.sety(230)
checkpoint_1.speed(0)
#_____________________________

checkpoint_2=Turtle(shape="circle")#Turtle Description for Checkpoint 2
checkpoint_2.color("red")
checkpoint_2.setheading(180)
checkpoint_2.right(90)
checkpoint_2.penup()
checkpoint_2.setx(220)
checkpoint_2.sety(230)
checkpoint_2.speed(0)

#____________________________
runner=Turtle(shape="turtle")#Turtle Description for Checkpoint 2
runner.color("yellow")
while(runner!=collision):
    runner.penup()
    runner.goto(checkpoint_1.pos())
    runner.goto(checkpoint_2.pos())
    runner.speed(0)
    #_____________________________

enemy=Turtle(shape="turtle")#Turtle Description for Player 1
enemy.color("red")
enemy.setheading(180)
enemy.right(90)
enemy.penup()
enemy.setx(-20)
enemy.sety(-200)
enemy.speed(0)

    #_____________________________

yertle = Turtle(shape="turtle")#Turtle Description for Player 2
yertle.color("blue")
yertle.setheading(180)
yertle.right(90)
yertle.penup() 
yertle.setx(20)
yertle.sety(-200)
yertle.speed(0)
    #_____________________________

1 个答案:

答案 0 :(得分:1)

下面是我对你的代码的修改,让它基本上只是玩游戏 - 它仍然需要工作才能成为一个完成的程序。

from turtle import Turtle, Screen

FONT = ("Arial", 32, "bold")

def k1():  # Enemy Key Commands
    enemy.backward(10)

def k2():
    enemy.forward(10)

def k3():  # Yertle Key Commands
    yertle.backward(10)

def k4():
    yertle.forward(10)

def k5():  # enemy shoot
    bullet.color("red")
    bullet.goto(enemy.position())
    bullet.showturtle()

    bullet.forward(430)

    if bullet.distance(runner) < 10:
        magic_marker.write("Game Over", align="center", font=FONT)

    bullet.hideturtle()

def k6():  # yertle shoot
    bullet.color("blue")
    bullet.goto(yertle.position())
    bullet.showturtle()

    bullet.forward(430)

    if bullet.distance(runner) < 10:
        magic_marker.write("Game Over", align="center", font=FONT)

    bullet.hideturtle()

def move_runner():
    if runner.distance(checkpoint_1) < 5 or runner.distance(checkpoint_2) < 5:
        runner.left(180)
    runner.forward(2)

    screen.ontimer(move_runner, 50)

screen = Screen()
screen.setup(500, 500)

bullet = Turtle("circle", visible=False)  # Description For Bullet
bullet.speed('normal')
bullet.penup()
bullet.setheading(90)

checkpoint_1 = Turtle("circle", visible=False)  # Turtle Description for Checkpoint 1
checkpoint_1.color("red")
checkpoint_1.penup()
checkpoint_1.goto(-220, 230)

checkpoint_2 = checkpoint_1.clone()  # Turtle Description for Checkpoint 2
checkpoint_2.goto(220, 230)

runner = Turtle("turtle", visible=False)
runner.color("orange")
runner.speed('fastest')
runner.penup()
runner.sety(230)

yertle = Turtle(shape="turtle", visible=False)  # Turtle Description for Player 1
yertle.tiltangle(90)  # face one way but move another!
yertle.speed('fastest')
yertle.penup()
yertle.color("blue")
yertle.goto(20, -200)

enemy = yertle.clone()  # Turtle Description for Player 2
enemy.color("red")
enemy.goto(-20, -200)

checkpoint_1.showturtle()
checkpoint_2.showturtle()
runner.showturtle()
yertle.showturtle()
enemy.showturtle()

magic_marker = Turtle(visible=False)  # for writing text

screen.onkey(k1, "a")  # Enemy
screen.onkey(k2, "d")  # Enemy
screen.onkey(k3, "Left")  # Yertle
screen.onkey(k4, "Right")  # Yertle
screen.onkey(k5, "w")  # Shoot(Enemy)
screen.onkey(k6, "Up")  # Shoot(Yertle)
screen.listen()

move_runner()

screen.mainloop()

您的代码有错误(您的评论也是如此)但我的主要建议是查看海龟文档以查看您可以使用的所有功能 - 在编写游戏时,您需要知道乌龟可以做什么。

我把子弹改成了一个共同的子弹 - 当你完成它们时,乌龟不会消失,所以这似乎更好地用于资源。但是,它也有问题。如果继续使用单个子弹模型,则需要将触发事件互锁以防止重叠。如果您使用相同的多个子弹,则需要添加更多ontimer个事件,例如runner用于控制其动作。