这是用于Python的额外信用分配。我已经完成了大部分工作,直到最后一部分,我必须确定所选择的tictactoe盒的面积。
编辑:更新,我只能检测对角线框,用于组合下面的代码回复。 我可以检测到这3个盒子,但其余的仍显示为无,大多数逻辑与循环一起使用,所以我可以理解我哪里出错了。
import turtle
from time import sleep
import sys
CURSOR_SIZE = 20
SQUARE_SIZE = 99
FONT_SIZE = 40
FONT = ('Arial', FONT_SIZE, 'bold')
BOXES = {}
# TRACK BOX
pen = turtle.Turtle()
pen.penup()
def mouse(x, y):
print('|--------------X={0} Y={1}--------------|'.format(x, y))
for key in BOXES:
minx, miny, maxx, maxy = BOXES[key]
print(key, BOXES[key])
if (minx <= x <= maxx) and (miny <= y <= maxy):
print("Found", key)
return key
print('None')
return None # Not found.
class TicTacToe:
global BOXES
def __init__(self):
# CREATES 2D LIST FOR INTERROGATION
self.board = [['?'] * 3 for i in range(3)]
def minmax(self, points):
""" Find extreme x and y values in a list of 2-D coordinates. """
minx, miny, maxx, maxy = points[0][0], points[0][1], points[0][0], points[0][1]
for x, y in points[1:]:
if x < minx:
minx = x
if y < minx:
miny = y
if x > maxx:
maxx = x
if y > maxy:
maxy = y
return minx, miny, maxx, maxy
def drawBoard(self):
##############################################
turtle.shape('square')
turtle.shapesize(SQUARE_SIZE * 3 / CURSOR_SIZE)
turtle.color('black')
turtle.stamp()
turtle.hideturtle()
##############################################
for j in range(3):
for i in range(3):
# CREATES SHAPE AND STORES IN PLACEHOLDER
turtle.shape('square')
box = turtle.shape('square')
# CREATES SHAPE SIZE AND STORES IN PLACEHOLDER
turtle.shapesize(SQUARE_SIZE / CURSOR_SIZE)
boxsize = turtle.shapesize()
# CREATES SHAPE COLOR
turtle.color('white')
turtle.penup()
# CREATES SHAPE POS AND STORES IN PLACEHOLDER
turtle.goto(i * (SQUARE_SIZE + 2) - (SQUARE_SIZE + 2), j * (SQUARE_SIZE + 2) - (SQUARE_SIZE + 2))
boxpos = turtle.pos()
mypos = []
pen.goto(boxpos[0]-50,boxpos[1]+50)
##############################################
for line in range(0, 4):
pen.forward(SQUARE_SIZE)
pen.right(90)
mypos.append(pen.pos())
turtle.showturtle()
turtle.stamp()
##############################################
a = mypos[0]
b = mypos[1]
c = mypos[2]
d = mypos[3]
self.board[j][i] = [a, b, c, d]
##############################################
BOXES['BOX01'] = self.minmax(self.board[0][0])
BOXES['BOX02'] = self.minmax(self.board[0][1])
BOXES['BOX03'] = self.minmax(self.board[0][2])
##############################################
BOXES['BOX11'] = self.minmax(self.board[1][0])
BOXES['BOX12'] = self.minmax(self.board[1][1])
BOXES['BOX13'] = self.minmax(self.board[1][2])
##############################################
BOXES['BOX21'] = self.minmax(self.board[2][0])
BOXES['BOX22'] = self.minmax(self.board[2][1])
BOXES['BOX23'] = self.minmax(self.board[2][2])
##############################################
turtle.onscreenclick(mouse)
turtle.setup(800, 600)
wn = turtle.Screen()
z = TicTacToe()
z.drawBoard()
turtle.mainloop()
答案 0 :(得分:2)
我相信你没有充分利用Python龟,使问题变得更加困难。点击屏幕时,不要试图在电路板内找到一个正方形,而是让电路板的方块成为响应鼠标点击的乌龟。然后,就位置而言,没有什么可以解决的。
这是一个绘制棋盘的重新实现,允许您点击它,交替地将点击的部分设置为&#39; X&#39;或者&#39; O&#39;:
from turtle import Turtle, Screen
CURSOR_SIZE = 20
SQUARE_SIZE = 50
FONT_SIZE = 40
FONT = ('Arial', FONT_SIZE, 'bold')
class TicTacToe:
def __init__(self):
self.board = [['?'] * 3 for i in range(3)] # so you can interrogate squares later
self.turn = 'X'
def drawBoard(self):
background = Turtle('square')
background.shapesize(SQUARE_SIZE * 3 / CURSOR_SIZE)
background.color('black')
background.stamp()
background.hideturtle()
for j in range(3):
for i in range(3):
box = Turtle('square', visible=False)
box.shapesize(SQUARE_SIZE / CURSOR_SIZE)
box.color('white')
box.penup()
box.goto(i * (SQUARE_SIZE + 2) - (SQUARE_SIZE + 2), j * (SQUARE_SIZE + 2) - (SQUARE_SIZE + 2))
box.showturtle()
box.stamp() # blank out background behind turtle (for later)
self.board[j][i] = box
box.onclick(lambda x, y, box=box, i=i, j=j: self.mouse(box, i, j))
def mouse(self, box, i, j):
box.onclick(None) # disable further moves on this square
# replace square/turtle with (written) X or O
box.hideturtle()
box.color('black')
box.sety(box.ycor() - FONT_SIZE / 2)
box.write(self.turn, align='center', font=FONT)
self.board[j][i] = self.turn # record move
self.turn = ['X', 'O'][self.turn == 'X'] # switch turns
screen = Screen()
game = TicTacToe()
game.drawBoard()
screen.mainloop()
您可以使用board
进行评分,或实施智能电脑播放器,或任何您想要的内容。
答案 1 :(得分:0)
这应该为您提供基本思路,即计算每个框的最小和最大x和y值,并将它们存储在BOXES
中。这样可以很容易地确定传递给x
回调函数的给定y
和mouse()
坐标是否在其中任何一个。
如果您的真实代码中包含多个框,请务必将新的minmax()
函数应用到每个代码的角落。
import turtle
""" This will be based off 1 box instead of all 9"""
pen = turtle.Turtle()
corners = []
BOXES = {}
for line in range(0, 4):
pen.forward(50)
pen.left(90)
corners.append(pen.pos())
def minmax(points):
""" Find extreme x and y values in a list of 2-D coordinates. """
minx, miny, maxx, maxy = points[0][0], points[0][1], points[0][0], points[0][1]
for x, y in points[1:]:
if x < minx:
minx = x
if y < minx:
miny = y
if x > maxx:
maxx = x
if y > maxy:
maxy = y
return minx, miny, maxx, maxy
BOXES['MIDDLEBOX'] = minmax(corners)
for i in BOXES:
print(i, BOXES[i])
"""
POINTS FROM LEFT TO RIGHT
(1) - TOP LEFT CORNER
(2) - BOTTOM LEFT CORNER
(3) - BOTTOM RIGHT CORNER
(4) - TOP RIGHT CORNER
"""
def mouse(x, y):
""" Return key of box if x, y are within global BOXES
or None if it's not.
"""
for key in BOXES:
minx, miny, maxx, maxy = BOXES[key]
if (minx <= x <= maxx) and (miny <= y <= maxy):
print(key)
return key
print('None')
return None # Not found.
turtle.onscreenclick(mouse)
turtle.mainloop()