以tic tac toe棋盘游戏为中心

时间:2013-02-19 01:56:28

标签: python turtle-graphics

我的代码绘制网格并设置X和Os。我的问题是它在屏幕的右上角完成了所有操作。我想找到一种方法来做到这一切,但中心。问题是我希望它尽可能美观。一切正常,除了职位外,我完全没有问题。我无法找到将我的电路板设置在屏幕中央的命令。

from turtle import*

def tttDrawLineFromMidpoint(pen, orientation, lineLength):
    pen.setheading(orientation)
    pen.down()
    pen.fd(lineLength/2)
    pen.bk(lineLength)
    pen.fd(lineLength/2)

def tttDrawXFromMidpoint(pen, cellSize):
        lineLength = 1.41 * cellSize
        tttDrawLineFromMidpoint(pen, 45, lineLength)
        tttDrawLineFromMidpoint(pen, 135, lineLength)

def tttDrawX(pen, cellsize, row, col):

        x=col*cellsize
        y=row*cellsize

        x+=cellsize/2
        y+=cellsize/2

        pen.up()
        pen.goto(x,y)

        xSize = cellsize/2
        tttDrawXFromMidpoint(pen, xSize)

def tttDrawCircleFromPoint(pen, orientation,lineLength):
        pen.setheading(orientation)
        pen.down()
        pen.up()
        pen.fd(lineLength/1.5)
        pen.lt(45)
        pen.bk(25)
        pen.down()
        pen.circle(lineLength/2)

def tttDrawOFromPoint(pen, cellSize):
        lineLength = cellSize
        tttDrawCircleFromPoint(pen,90, lineLength)

def tttDrawO(pen, cellsize, row, col):

        x=col*cellsize
        y=row*cellsize

        x+=cellsize/2
        y+=cellsize/2

        pen.up()
        pen.goto(x,y)

        oSize = cellsize/2
        tttDrawOFromPoint(pen, oSize)

def tttDrawLineFromEnd(pen, orientation, lineLength):
        pen.setheading(orientation)
        pen.down()
        pen.fd(lineLength)
        pen.bk(lineLength)

def tttDrawGrid(pen,cellSize):
    pen.ht()

    for i in range (2):
                pen.up()
                pen.goto(0, cellSize * (i+1))
                tttDrawLineFromEnd(pen,0,3*cellSize)
    for i in range(2):
                pen.up()
                pen.goto(cellSize*(i+1),0)
                tttDrawLineFromEnd(pen,90,3*cellSize)

def ttt(cellSize):
        marker = Turtle()
        marker.width(3)
        marker.color('purple')
        tttDrawGrid(marker,cellSize)

def tttDrawXOTest(cellSize):
        marker = Turtle()
        marker.width(3)
        marker.color('purple')
        tttDrawGrid(marker,cellSize)
        xTurtle = Turtle()
        xTurtle.width(3)
        xTurtle.color('orange')
        for row in range(3):
            for col in range(3):
                    tttDrawX(xTurtle, cellSize, row, col)

        xTurtle = Turtle()
        xTurtle.width(3)
        xTurtle.color('pink')
        for row in range(3):
            for col in range(3):
                    tttDrawO(xTurtle, cellSize, row, col)


t=Turtle()
t.ht()
ttt(100)
print("Let's Play Tic Tac Toe >:D")
print("X goes first!")
x = input("Choose a row between 0-2: ")
x = int(x)
x = x
y = input("Choose a coluumn between 0-2: ")
y = int(y)
tttDrawX(t,100,x,y)

print("O goes next!")
x = input("Choose a row between 0-2: ")
x = int(x)
x = x
y = input("Choose a coluumn between 0-2: ")
y = int(y)
tttDrawO(t,100,x,y)

exitonclick()

1 个答案:

答案 0 :(得分:0)

由于这个问题是关于电路板的中心问题,我在下面的示例代码中删除了除了电路板图之外的所有内容。关键是要在零点附近进行数学运算,因此井字板中线对的位置之间只有它们的符号真正不同:

from turtle import Turtle, Screen

def tttDrawLineFromEnd(pen, orientation, lineLength):
    pen.setheading(orientation)
    pen.down()
    pen.forward(lineLength)

def tttDrawGrid(pen, cellSize):
    for sign in (-1, 1):
        pen.up()
        pen.goto(-3 * cellSize / 2, sign * cellSize / 2)
        tttDrawLineFromEnd(pen, 0, 3 * cellSize)

    for sign in (-1, 1):
        pen.up()
        pen.goto(sign * cellSize / 2, -3 * cellSize / 2)
        tttDrawLineFromEnd(pen, 90, 3 * cellSize)

def ttt(cellSize):
    marker = Turtle(visible=False)
    marker.width(3)
    marker.color('purple')
    tttDrawGrid(marker, cellSize)

ttt(100)

screen = Screen()

screen.exitonclick()

我使用乌龟编程时使用的一个技巧是在我创建乌龟之后,我打电话给turtle.dot()在屏幕的正中心显示一个可见的位置,所以我知道我是否正在绘制我所期望的位置。然后我在最终代码中删除了这个调试帮助。