当在C中使用2d阵列操作游戏时,它会进入不正确的方向

时间:2017-11-30 14:47:22

标签: c arrays sorting 2d cs50

我正在创建一个十五岁的游戏,但由于我在移动方法中迭代这两个if语句使其上升而不是上下移动,因此它无法工作。由于这个原因,我无法继续进行,并进一步增加了程序的复杂性。对不起,如果问题最终变得容易,我是新手编码,我正在努力改进,但有些小事情在这里和那里抓住我。谢谢你的时间,这里是代码:(虽然问题在于Move()方法(IMO))

/**
 * fifteen.c
 *
 * Implements Game of Fifteen (generalized to d x d).
 *
 * Usage: fifteen d
 *
 * whereby the board's dimensions are to be d x d,
 * where d must be in [DIM_MIN,DIM_MAX]
 *
 * Note that usleep is obsolete, but it offers more granularity than
 * sleep and is simpler to use than nanosleep; `man usleep` for more.
 */

#define _XOPEN_SOURCE 500

#include <cs50.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
// constants
#define DIM_MIN 3
#define DIM_MAX 9

// board
int board[DIM_MAX][DIM_MAX];

// dimensions
int d;

// prototypes
void clear(void);
void greet(void);
void init(void);
void draw(void);
bool move(int tile);
bool won(void);

int main(int argc, string argv[])
{
  // ensure proper usage
  if (argc != 2)
  {
    printf("Usage: fifteen d\n");
    return 1;
  }

  // ensure valid dimensions
  d = atoi(argv[1]);
  if (d < DIM_MIN || d > DIM_MAX)
  {
    printf("Board must be between %i x %i and %i x %i, inclusive.\n",
        DIM_MIN, DIM_MIN, DIM_MAX, DIM_MAX);
    return 2;
  }

  // open log
  FILE *file = fopen("log.txt", "w");
  if (file == NULL)
  {
    return 3;
  }

  // greet user with instructions
  greet();

  // initialize the board
  init();

  // accept moves until game is won
  while (true)
  {
    // clear the screen
    clear();

    // draw the current state of the board
    draw();

    // log the current state of the board (for testing)
    for (int i = 0; i < d; i++)
    {
      for (int j = 0; j < d; j++)
      {
        fprintf(file, "%i", board[i][j]);
        if (j < d - 1)
        {
          fprintf(file, "|");
        }
      }
      fprintf(file, "\n");
    }
    fflush(file);

    // check for win
    if (won())
    {
      printf("ftw!\n");
      break;
    }

    // prompt for move
    printf("Tile to move: ");
    int tile = get_int();

    // quit if user inputs 0 (for testing)
    if (tile == 0)
    {
      break;
    }

    // log move (for testing)
    fprintf(file, "%i\n", tile);
    fflush(file);

    // move if possible, else report illegality
    if (!move(tile))
    {
      printf("\nIllegal move.\n");
      usleep(500000);
    }

    // sleep thread for animation's sake
    usleep(500000);
  }

  // close log
  fclose(file);

  // success
  return 0;
}

/**
 * Clears screen using ANSI escape sequences.
 */
void clear(void)
{
  printf("\033[2J");
  printf("\033[%d;%dH", 0, 0);
}

/**
 * Greets player.
 */
void greet(void)
{
  clear();
  printf("WELCOME TO GAME OF FIFTEEN\n");
  usleep(2000000);
}

/**
 * Initializes the game's board with tiles numbered 1 through d*d - 1
 * (i.e., fills 2D array with values but does not actually print them).
 */
void init(void)
{
  int c = (d*d) - 1;

  if (d % 2 == 0)
  {
    for (int i = 0; i<d; i++)
    {
      for (int j = 0; j<d; j++)
      {
        board[i][j] = c;
        /*
        if (i == d-1 && j == d-1) {
          board[i][j] = 0;
        } */
        if (c == 2)
        {
          board[i][j] = 1;
        }
        else if (c == 1)
        {
          board[i][j] = 2;
        }
        c--;
      }
    }   
  }
  else {
    for (int i = 0; i<d; i++)
    {
      for (int j = 0; j<d; j++)
      {
        board[i][j] = c;
        c--;
      }
    }
  }
}

/**
 * Prints the board in its current state.
 */
void draw(void)
{
  string empty = " _ ";
  for (int i = 0; i<d; i++) {
    for (int x = 0; x<d; x++)
    {
   /* if (d % d > 0 && x == d-1 && i == d-1)
      {
        printf("_");
      }
      else { */
      //printf("%d \n", board[i][x]);
      if (board[i][x] != 0) {
      printf("%2i", board[i][x]);
      printf("|");}
      else {
        printf("%s", empty);
      }
      if (x == d-1)
      {
        printf("\n");
      }
    }
  }
}

//All Good Above!

/**
 * If tile borders empty space, moves tile and returns true, else
 * returns false.
 */
bool move(int tile)
{
  int change;
  printf("Up , down, right , left?");
  string movement = get_string();

  //does not move when it is exchanging with blnk
  //also does not move if beyond range of array -->

  for (int i = 0; i<d; i++) { //rows
    for (int x = 0; x<d; x++) //cols
    {
      if (tile == board[i][x]  && (strcmp(movement,"Up") || strcmp(movement,"up")))
      {
        change = board[i][x];
        board[i][x] = board[i-1][x];
        board[i-1][x] = change;
        return true;
      }
      else if (tile == board[i][x] && (strcmp(movement,"Down") || strcmp(movement,"down")))
      {
        change = board[i][x];
        board[i][x] = board[i+1][x];
        board[i+1][x] = change;
        return true;
      }
    }
  }
  return false;
}

/**
 * Returns true if game is won (i.e., board is in winning configuration),
 * else false.
 */
bool won(void)
{ //not done //dont worry about 
  int c = 0;

  for (int i = 0; i < d; i++)
  {
    for (int x = 0; x<d; x++)
    {
      c++;
      if (board[i][x] == c)
      {
        return true;
      }
      else {
        return false;
      }
      c++;
    }
  }
  return false;
}

0 个答案:

没有答案