我正在创建一个十五岁的游戏,但由于我在移动方法中迭代这两个if语句使其上升而不是上下移动,因此它无法工作。由于这个原因,我无法继续进行,并进一步增加了程序的复杂性。对不起,如果问题最终变得容易,我是新手编码,我正在努力改进,但有些小事情在这里和那里抓住我。谢谢你的时间,这里是代码:(虽然问题在于Move()方法(IMO))
/**
* fifteen.c
*
* Implements Game of Fifteen (generalized to d x d).
*
* Usage: fifteen d
*
* whereby the board's dimensions are to be d x d,
* where d must be in [DIM_MIN,DIM_MAX]
*
* Note that usleep is obsolete, but it offers more granularity than
* sleep and is simpler to use than nanosleep; `man usleep` for more.
*/
#define _XOPEN_SOURCE 500
#include <cs50.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
// constants
#define DIM_MIN 3
#define DIM_MAX 9
// board
int board[DIM_MAX][DIM_MAX];
// dimensions
int d;
// prototypes
void clear(void);
void greet(void);
void init(void);
void draw(void);
bool move(int tile);
bool won(void);
int main(int argc, string argv[])
{
// ensure proper usage
if (argc != 2)
{
printf("Usage: fifteen d\n");
return 1;
}
// ensure valid dimensions
d = atoi(argv[1]);
if (d < DIM_MIN || d > DIM_MAX)
{
printf("Board must be between %i x %i and %i x %i, inclusive.\n",
DIM_MIN, DIM_MIN, DIM_MAX, DIM_MAX);
return 2;
}
// open log
FILE *file = fopen("log.txt", "w");
if (file == NULL)
{
return 3;
}
// greet user with instructions
greet();
// initialize the board
init();
// accept moves until game is won
while (true)
{
// clear the screen
clear();
// draw the current state of the board
draw();
// log the current state of the board (for testing)
for (int i = 0; i < d; i++)
{
for (int j = 0; j < d; j++)
{
fprintf(file, "%i", board[i][j]);
if (j < d - 1)
{
fprintf(file, "|");
}
}
fprintf(file, "\n");
}
fflush(file);
// check for win
if (won())
{
printf("ftw!\n");
break;
}
// prompt for move
printf("Tile to move: ");
int tile = get_int();
// quit if user inputs 0 (for testing)
if (tile == 0)
{
break;
}
// log move (for testing)
fprintf(file, "%i\n", tile);
fflush(file);
// move if possible, else report illegality
if (!move(tile))
{
printf("\nIllegal move.\n");
usleep(500000);
}
// sleep thread for animation's sake
usleep(500000);
}
// close log
fclose(file);
// success
return 0;
}
/**
* Clears screen using ANSI escape sequences.
*/
void clear(void)
{
printf("\033[2J");
printf("\033[%d;%dH", 0, 0);
}
/**
* Greets player.
*/
void greet(void)
{
clear();
printf("WELCOME TO GAME OF FIFTEEN\n");
usleep(2000000);
}
/**
* Initializes the game's board with tiles numbered 1 through d*d - 1
* (i.e., fills 2D array with values but does not actually print them).
*/
void init(void)
{
int c = (d*d) - 1;
if (d % 2 == 0)
{
for (int i = 0; i<d; i++)
{
for (int j = 0; j<d; j++)
{
board[i][j] = c;
/*
if (i == d-1 && j == d-1) {
board[i][j] = 0;
} */
if (c == 2)
{
board[i][j] = 1;
}
else if (c == 1)
{
board[i][j] = 2;
}
c--;
}
}
}
else {
for (int i = 0; i<d; i++)
{
for (int j = 0; j<d; j++)
{
board[i][j] = c;
c--;
}
}
}
}
/**
* Prints the board in its current state.
*/
void draw(void)
{
string empty = " _ ";
for (int i = 0; i<d; i++) {
for (int x = 0; x<d; x++)
{
/* if (d % d > 0 && x == d-1 && i == d-1)
{
printf("_");
}
else { */
//printf("%d \n", board[i][x]);
if (board[i][x] != 0) {
printf("%2i", board[i][x]);
printf("|");}
else {
printf("%s", empty);
}
if (x == d-1)
{
printf("\n");
}
}
}
}
//All Good Above!
/**
* If tile borders empty space, moves tile and returns true, else
* returns false.
*/
bool move(int tile)
{
int change;
printf("Up , down, right , left?");
string movement = get_string();
//does not move when it is exchanging with blnk
//also does not move if beyond range of array -->
for (int i = 0; i<d; i++) { //rows
for (int x = 0; x<d; x++) //cols
{
if (tile == board[i][x] && (strcmp(movement,"Up") || strcmp(movement,"up")))
{
change = board[i][x];
board[i][x] = board[i-1][x];
board[i-1][x] = change;
return true;
}
else if (tile == board[i][x] && (strcmp(movement,"Down") || strcmp(movement,"down")))
{
change = board[i][x];
board[i][x] = board[i+1][x];
board[i+1][x] = change;
return true;
}
}
}
return false;
}
/**
* Returns true if game is won (i.e., board is in winning configuration),
* else false.
*/
bool won(void)
{ //not done //dont worry about
int c = 0;
for (int i = 0; i < d; i++)
{
for (int x = 0; x<d; x++)
{
c++;
if (board[i][x] == c)
{
return true;
}
else {
return false;
}
c++;
}
}
return false;
}