给定一个3D numpy形状阵列(256,256,256),我如何在里面制作实心球形?下面的代码生成一系列增加和减少的圆,但在另外两个维度中查看时呈菱形。
def make_sphere(arr, x_pos, y_pos, z_pos, radius=10, size=256, plot=False):
val = 255
for r in range(radius):
y, x = np.ogrid[-x_pos:n-x_pos, -y_pos:size-y_pos]
mask = x*x + y*y <= r*r
top_half = arr[z_pos+r]
top_half[mask] = val #+ np.random.randint(val)
arr[z_pos+r] = top_half
for r in range(radius, 0, -1):
y, x = np.ogrid[-x_pos:size-x_pos, -y_pos:size-y_pos]
mask = x*x + y*y <= r*r
bottom_half = arr[z_pos+r]
bottom_half[mask] = val#+ np.random.randint(val)
arr[z_pos+2*radius-r] = bottom_half
if plot:
for i in range(2*radius):
if arr[z_pos+i].max() != 0:
print(z_pos+i)
plt.imshow(arr[z_pos+i])
plt.show()
return arr
答案 0 :(得分:8)
免责声明:我是pymrt
的作者。
如果您只需要拥有球体,则可以使用pip
- 可安装模块pymrt
,尤其是pymrt.geometry.sphere()
,例如:
import pymrt as mrt
import pymrt.geometry
arr = mrt.geometry.sphere(3, 1)
array([[[False, False, False],
[False, True, False],
[False, False, False]],
[[False, True, False],
[ True, True, True],
[False, True, False]],
[[False, False, False],
[False, True, False],
[False, False, False]]], dtype=bool)
在内部,这是作为一个n维superellipsoid生成器实现的,您可以查看其source code以获取详细信息。 简而言之,(简化)代码将如下所示:
import numpy as np
def sphere(shape, radius, position):
# assume shape and position are both a 3-tuple of int or float
# the units are pixels / voxels (px for short)
# radius is a int or float in px
semisizes = (radius,) * 3
# genereate the grid for the support points
# centered at the position indicated by position
grid = [slice(-x0, dim - x0) for x0, dim in zip(position, shape)]
position = np.ogrid[grid]
# calculate the distance of all points from `position` center
# scaled by the radius
arr = np.zeros(shape, dtype=float)
for x_i, semisize in zip(position, semisizes):
arr += (np.abs(x_i / semisize) ** 2)
# the inner part of the sphere will have distance below 1
return arr <= 1.0
arr = sphere((256, 256, 256), 10, (127, 127, 127))
# this will save a sphere in a boolean array
# the shape of the containing array is: (256, 256, 256)
# the position of the center is: (127, 127, 127)
# if you want is 0 and 1 just use .astype(int)
# for plotting it is likely that you want that
# just for fun you can check that the volume is matching what expected
np.sum(arr)
# gives: 4169
4 / 3 * np.pi * 10 ** 3
# gives: 4188.790204786391
# (the two numbers do not match exactly because of the discretization error)
我没有弄清楚你的代码是如何工作的,但要检查这实际上是在制作领域(使用你的数字),你可以尝试:
import pymrt as mrt
import pymrt.geometry
arr = mrt.geometry.sphere(256, 10, 0.5)
# plot in 3D
import matplotlib.pyplot as plt
from skimage import measure
fig = plt.figure()
ax = fig.add_subplot(1, 1, 1, projection='3d')
verts, faces, normals, values = measure.marching_cubes(arr, 0.5, (2,) * 3)
ax.plot_trisurf(
verts[:, 0], verts[:, 1], faces, verts[:, 2], cmap='Spectral',
antialiased=False, linewidth=0.0)
plt.show()
答案 1 :(得分:1)
好问题。 My answer也适用于类似问题。
您可以尝试以下代码。在下面提到的代码AA
中是您想要的矩阵。
import numpy as np
from copy import deepcopy
''' size : size of original 3D numpy matrix A.
radius : radius of circle inside A which will be filled with ones.
'''
size, radius = 5, 2
''' A : numpy.ndarray of shape size*size*size. '''
A = np.zeros((size,size, size))
''' AA : copy of A (you don't want the original copy of A to be overwritten.) '''
AA = deepcopy(A)
''' (x0, y0, z0) : coordinates of center of circle inside A. '''
x0, y0, z0 = int(np.floor(A.shape[0]/2)), \
int(np.floor(A.shape[1]/2)), int(np.floor(A.shape[2]/2))
for x in range(x0-radius, x0+radius+1):
for y in range(y0-radius, y0+radius+1):
for z in range(z0-radius, z0+radius+1):
''' deb: measures how far a coordinate in A is far from the center.
deb>=0: inside the sphere.
deb<0: outside the sphere.'''
deb = radius - abs(x0-x) - abs(y0-y) - abs(z0-z)
if (deb)>=0: AA[x,y,z] = 1
以下是size=5
和radius=2
(形状为2
的numpy数组内半径为5*5*5
像素的球体)的输出示例:
[[[0. 0. 0. 0. 0.]
[0. 0. 0. 0. 0.]
[0. 0. 1. 0. 0.]
[0. 0. 0. 0. 0.]
[0. 0. 0. 0. 0.]]
[[0. 0. 0. 0. 0.]
[0. 0. 1. 0. 0.]
[0. 1. 1. 1. 0.]
[0. 0. 1. 0. 0.]
[0. 0. 0. 0. 0.]]
[[0. 0. 1. 0. 0.]
[0. 1. 1. 1. 0.]
[1. 1. 1. 1. 1.]
[0. 1. 1. 1. 0.]
[0. 0. 1. 0. 0.]]
[[0. 0. 0. 0. 0.]
[0. 0. 1. 0. 0.]
[0. 1. 1. 1. 0.]
[0. 0. 1. 0. 0.]
[0. 0. 0. 0. 0.]]
[[0. 0. 0. 0. 0.]
[0. 0. 0. 0. 0.]
[0. 0. 1. 0. 0.]
[0. 0. 0. 0. 0.]
[0. 0. 0. 0. 0.]]]
我没有按照您要求的大小和半径(size=32
和radius=4
)打印输出,因为输出会很长。