我正在写一部FPS游戏。我正在使用sfml用于窗口,声音等和OpenGL用于3D图形,但我发现了一个问题。 OpenGL仅渲染此z轴上具有0的顶点。我做错了什么?我的结构包含topLeft
,topRight
,bottomLeft
和bottomRight
,而且它们是sf::Vector3f
。
//engine
using namespace DlsE;
DlsE::Engine::Engine()
{
quad = Quad(
Vector3x3<float>(
sf::Vector3f(200 - 200, 200 - 200, 50),
sf::Vector3f(200 + 200, 200 - 200, 50),
sf::Vector3f(200 - 200, 200 + 200, -50),
sf::Vector3f(200 + 200, 200 + 200, -50)
)
);
}
DlsE::Engine::~Engine()
{
}
void DlsE::Engine::Draw(sf::RenderWindow * okno)
{
okno->popGLStates();
glColor3f(1, 0, 0);
quad.Draw();
quad.RotateByDeg(2.f*manager::deltaTime.asSeconds(), 0, 0,quad.MakeCenterContext());
glFlush();
okno->pushGLStates();
}
//Quad.cpp
Quad::Quad()
{
}
DlsE::Quad::Quad(Vector3x3<float> p) : p(p)
{
}
Quad::~Quad()
{
}
void DlsE::Quad::Draw()
{
glBegin(GL_TRIANGLES);
glVertex3f(p.topLeft.x, p.topLeft.y, p.topLeft.z);
glVertex3f(p.topRight.x, p.topRight.y, p.topRight.z);
glVertex3f(p.bottomRight.x, p.bottomRight.y, p.bottomRight.z);
glVertex3f(p.topLeft.x, p.topLeft.y, p.topLeft.z);
glVertex3f(p.bottomRight.x, p.bottomRight.y, p.bottomRight.z);
glVertex3f(p.bottomLeft.x, p.bottomLeft.y, p.bottomLeft.z);
glEnd();
}
void DlsE::Quad::RotateByDeg(float x, float y, float z, sf::Vector3f context)
{
p = RotateX(x*PI / 180.f, p, context);
p = RotateY(y*PI / 180.f, p, context);
p = RotateZ(z*PI / 180.f, p, context);
}
sf::Vector3f DlsE::Quad::MakeCenterContext()
{
return sf::Vector3f(
(p.bottomLeft.x + p.bottomRight.x + p.topLeft.x + p.topRight.x) / 4,
(p.bottomLeft.y + p.bottomRight.y + p.topLeft.y + p.topRight.y) / 4,
(p.bottomLeft.z + p.bottomRight.z + p.topLeft.z + p.topRight.z) / 4);
}
//Game.cpp
std::string Game::Update(sf::RenderWindow * okno)
{
return "GAME";
}
void Game::Draw(sf::RenderWindow * okno)
{
glClearColor(0, 1, 1, 0);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
engine.Draw(okno);
}
Game::Game()
{
}
Game::~Game()
{
}
截图