在iTunes Connect上我已经正确设置了所有内容。这就是我的尝试:
func saveHighscore(number: Int){
if GKLocalPlayer.localPlayer().isAuthenticated {
let scoreReporter = GKScore(leaderboardIdentifier: "This")
scoreReporter.value = Int64(number)
let scoreArray : [GKScore] = [scoreReporter]
GKScore.report(scoreArray, withCompletionHandler: nil)
}
}
func showLeaderBoard(){
let viewController = self.view.window?.rootViewController
let gcvc = GKGameCenterViewController()
gcvc.gameCenterDelegate = self
viewController?.present(gcvc, animated: true, completion: nil)
}
func gameCenterViewControllerDidFinish(_ gameCenterViewController: GKGameCenterViewController) {
gameCenterViewController.dismiss(animated: true, completion: nil)
}
最后我调用saveHighscore函数,但它不起作用。我错过了什么?
答案 0 :(得分:0)
您需要对播放器进行身份验证。您可以使用此功能执行此操作:
func authPlayer (){
let localPlayer = GKLocalPlayer.localPlayer()
localPlayer.authenticateHandler = {
(view, error) in
if view != nil{
self.present(view!, animated: true, completion: nil)
}
else {
print(GKLocalPlayer.localPlayer().isAuthenticated)
}
}
}
您需要在开始时调用此函数。