我无法在Stack Overflow上关注其他教程和答案,那么如何在我的游戏中使用Swift中的SpriteKit实现GameCenter Leaderboards?一个人会使用什么代码,它会进入GameScene或GameViewController吗?我已经在iTunes Connect上设置了排行榜。我该怎么做?谢谢!
答案 0 :(得分:7)
首先,您必须验证播放器:
var localPlayer = GKLocalPlayer.localPlayer()
localPlayer.authenticateHandler = {(viewController : UIViewController!, error : NSError!) -> Void in
if ((viewController) != nil) {
self.presentViewController(viewController, animated: true, completion: nil)
}else{
println((GKLocalPlayer.localPlayer().authenticated))
}
}
然后你可以打开排行榜:
func showLeaderboard() {
var gcViewController: GKGameCenterViewController = GKGameCenterViewController()
gcViewController.gameCenterDelegate = self
gcViewController.viewState = GKGameCenterViewControllerState.Leaderboards
gcViewController.leaderboardIdentifier = "YOUR_BOARD_NAME"
self.showViewController(gcViewController, sender: self)
self.navigationController?.pushViewController(gcViewController, animated: true)
}
func gameCenterViewControllerDidFinish(gcViewController: GKGameCenterViewController!)
{
self.dismissViewControllerAnimated(true, completion: nil)
}
我建议在你的视图控制器中执行这些操作。在viewDidAppear上验证播放器,但不是viewDidLoad