我正在尝试使用html5和javascript开发一个简单的画布应用程序。我想根据鼠标在画布中的位置来制作圆圈。每次用户点击画布时,都应绘制一个圆圈。此外,需要随机选择圆的颜色。我编写了随机颜色和位置函数来获取鼠标在画布中的x和y位置。但是当我跑步的时候什么也没发生。
这是我的HTML代码:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<script src="circle.js"></script>
<style type="text/css">
#testCanvas {
border: 2px solid;
}
</style>
</head>
<body>
<canvas id="testCanvas" width="400" height="400"> </canvas>
</body>
这是我的javascript代码:
window.onload = init;
function init() {
// access the canvas element and its context
var canvas = document.getElementById("testCanvas");
var context = canvas.getContext("2d");
var pos = getMousePos(canvas, e);
posx = pos.x;
posy = pos.y;
context.fillStyle = randomColor();
// fill a circle
context.beginPath();
context.arc(posx,posy, 30, 0, 2 * Math.PI, true);
context.fill();
context.closePath();
}
function randomColor() {
var color = [];
for (var i = 0; i < 3; i++) {
color.push(Math.floor(Math.random() * 256));
}
return 'rgb(' + color.join(',') + ')';
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
答案 0 :(得分:0)
您需要为画布实现一个点击处理程序,这样每次点击它都会收到一个事件形式的通知:
// access the canvas element and its context
var canvas = document.getElementById("testCanvas");
var context = canvas.getContext("2d");
// add click handler
canvas.onclick = function(e) {
var pos = getMousePos(canvas, e); // get position as before
context.fillStyle = randomColor(); // get the fill color
// fill a circle
context.beginPath(); // now we can draw the circle at click
context.arc(pos.x, pos.y, 30, 0, 2 * Math.PI); // use pos object directly like this
context.fill();
// closePath() not needed here and won't work after fill() has been called anyways
}
function randomColor() {
var color = [];
for (var i = 0; i < 3; i++) {
color.push(Math.floor(Math.random() * 256));
}
return 'rgb(' + color.join(',') + ')';
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
canvas {border: 1px solid #999}
<canvas id="testCanvas" width="400" height="400"> </canvas>
答案 1 :(得分:0)
这是添加事件处理程序的另一个示例/方法。您可以更改“点击”#39;到了'mousemove&#39;和其他人尝试不同的事情。
// access the canvas element and its context
window.onload = init;
function init(){
var canvas = document.getElementById("testCanvas");
var context = canvas.getContext("2d");
function drawCircle(pos,canvas){
posx = pos.x;
posy = pos.y;
context.fillStyle = randomColor();
// fill a circle
context.beginPath();
context.arc(posx,posy, 30, 0, 2 * Math.PI, true);
context.fill();
context.closePath();
}
function randomColor() {
var color = [];
for (var i = 0; i < 3; i++) {
color.push(Math.floor(Math.random() * 256));
}
return 'rgb(' + color.join(',') + ')';
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
} ;
}
canvas.addEventListener('click', function(evt){
var mousePos = getMousePos(canvas,evt);
drawCircle(mousePos,canvas);
},false);
}