是否有sdl"画圈"功能?或者我应该从cero那里制作? 或者,而不是那个...是否已经在c ++中创建了一个函数?
类似的东西:
int main (){
// create the window
SDL_Window * window1 =
SDL_CreateWindow("Window",700,50,500,450, SDL_WINDOW_SHOWN);
// create the renderer
SDL_Renderer * renderer = SDL_CreateRenderer( window1, -1 , SDL_RENDERER_ACCELERATED);
// Set background
SDL_SetRenderDrawColor( renderer, 255, 255, 255, 255 );
SDL_RenderClear( renderer );
SDL_RenderPresent(renderer);
// Set circle's position
int x = 100; int y = 100;
int radius = 40;
// Loop to hold the window in screen
bool running = true;
while(running) {
SDL_Event event1;
while(SDL_PollEvent(&event1) !=0){
// CIRCLE FUNCTION ??????
functionSDLcircle(x, y, radius);
if(event1.type ==SDL_KEYDOWN) {
switch (event1.key.keysym.sym){
case SDLK_RETURN:
running = false;
break;
}
}
}
}
return 0;
}
答案 0 :(得分:1)
没有,就像SDL_Renderer系统中现成的那样。
您必须使用SDL_RenderDrawLines()
/ OpenGL滚动自己,或切换到类似SDL2_gfx的内容。