我尝试过反应中的导入babylonjs,但它无法正常工作。有没有人知道如何在reactjs应用程序中导入和使用babylonjs。
感谢。
答案 0 :(得分:2)
Babylon JS作为 npm 软件包提供。您可以围绕React
和Babylon JS轻松构建一个简单的canvas
组件
我用React + Babylon创建了一个最小的示例:
/* Babylon JS is available as **npm** package.
You can easily build a simple `React` Component around a `canvas` and Babylon JS
I have created a minimal example with React+ Babylon:
*/
import React, { Component } from "react";
import * as BABYLON from "babylonjs";
var scene;
var boxMesh;
/**
* Example temnplate of using Babylon JS with React
*/
class BabylonScene extends Component {
constructor(props) {
super(props);
this.state = { useWireFrame: false, shouldAnimate: false };
}
componentDidMount = () => {
// start ENGINE
this.engine = new BABYLON.Engine(this.canvas, true);
//Create Scene
scene = new BABYLON.Scene(this.engine);
//--Light---
this.addLight();
//--Camera---
this.addCamera();
//--Meshes---
this.addModels();
//--Ground---
this.addGround();
// Add Events
window.addEventListener("resize", this.onWindowResize, false);
// Render Loop
this.engine.runRenderLoop(() => {
scene.render();
});
//Animation
scene.registerBeforeRender(() => {
boxMesh.rotation.y += 0.01;
boxMesh.rotation.x += 0.01;
});
};
componentWillUnmount() {
window.removeEventListener("resize", this.onWindowResize, false);
}
onWindowResize = event => {
this.engine.resize();
};
/**
* Add Lights
*/
addLight = () => {
//---------- LIGHT---------------------
// Create a basic light, aiming 0,1,0 - meaning, to the sky.
var light = new BABYLON.HemisphericLight(
"light1",
new BABYLON.Vector3(0, 10, 0),
scene
);
};
/**
* Add Camera
*/
addCamera = () => {
// ---------------ArcRotateCamera or Orbit Control----------
var camera = new BABYLON.ArcRotateCamera(
"Camera",
Math.PI / 2,
Math.PI / 4,
4,
BABYLON.Vector3.Zero(),
scene
);
camera.inertia = 0;
camera.angularSensibilityX = 250;
camera.angularSensibilityY = 250;
// This attaches the camera to the canvas
camera.attachControl(this.canvas, true);
camera.setPosition(new BABYLON.Vector3(5, 5, 5));
};
/**
* Create Stage and Skybox
*/
addGround = () => {
// Create a built-in "ground" shape.
var ground = BABYLON.MeshBuilder.CreateGround(
"ground1",
{ height: 6, width: 6, subdivisions: 2 },
scene
);
var groundMaterial = new BABYLON.StandardMaterial("grass0", scene);
groundMaterial.diffuseTexture = new BABYLON.Texture(
"./assets/ground.jpeg",
scene
);
ground.material = groundMaterial;
//Add SkyBox
var photoSphere = BABYLON.Mesh.CreateSphere("skyBox", 16.0, 50.0, scene);
var skyboxMaterial = new BABYLON.StandardMaterial("smat", scene);
skyboxMaterial.emissiveTexture = new BABYLON.Texture(
"assets/skybox.jpeg",
scene,
1,
0
);
skyboxMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0);
skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0);
skyboxMaterial.emissiveTexture.uOffset = -Math.PI / 2; // left-right
skyboxMaterial.emissiveTexture.uOffset = 0.1; // up-down
skyboxMaterial.backFaceCulling = false;
photoSphere.material = skyboxMaterial;
};
/**
* Add Models
*/
addModels = () => {
// Add BOX
boxMesh = BABYLON.MeshBuilder.CreateBox(
"box",
{ height: 1, width: 1, depth: 1 },
scene
);
boxMesh.position.y = 1;
var woodMaterial = new BABYLON.StandardMaterial("wood", scene);
woodMaterial.diffuseTexture = new BABYLON.Texture(
"./assets/portal_cube.png",
scene
);
boxMesh.material = woodMaterial;
};
render() {
return (
<canvas
style={{ width: window.innerWidth, height: window.innerHeight }}
ref={canvas => {
this.canvas = canvas;
}}
/>
);
}
}
export default BabylonScene;
实时演示:
答案 1 :(得分:1)
不确定你是否已经找到了自己的答案,但是现在巴比伦已经成熟了几种方法。实际上有一个用于使用babylon.js的Node包在这里做出反应:https://www.npmjs.com/package/react-babylonjs
另外在文档中有一个React in Babylon.js的安装指南:
https://doc.babylonjs.com/resources/babylonjs_and_reactjs
希望有所帮助!