我无法使用“材质”对象在ARKit中向立方体添加图像。
以下是代码:
import UIKit
import SceneKit
import ARKit
class SimpleBoxViewController: UIViewController, ARSCNViewDelegate {
var sceneView: ARSCNView!
override func viewDidLoad() {
super.viewDidLoad()
self.sceneView = ARSCNView(frame: self.view.frame)
self.view.addSubview(self.sceneView)
sceneView.delegate = self
sceneView.showsStatistics = true
let scene = SCNScene()
let box = SCNBox(width: 0.2, height: 0.2, length: 0.2, chamferRadius: 0)
let material = SCNMaterial()
//This is not working
material.diffuse.contents = UIImage(named: "<someImage>.png")
let node = SCNNode()
node.geometry = box
node.geometry?.materials = [material]
node.position = SCNVector3(0, -0.1, -0.5)
scene.rootNode.addChildNode(node)
sceneView.scene = scene
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
let configuration = ARWorldTrackingConfiguration()
sceneView.session.run(configuration)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
// Pause the view's session
sceneView.session.pause()
}
我试图添加各种不同的图像,但没有任何作用。唯一有效的图像是名为“textures.png”的图像,它被预加载到ARKit项目中。
是否有特定要求加载图像?
答案 0 :(得分:3)
我对此不是100%肯定,但问题可能在于包含.png和imageName,因为此图像应该在您的Assets文件夹中。
无论如何,这段代码对我有用,并尝试在创建带图像的多维数据集方面做同样的事情。
var box = SCNBox(width: pd.width, height: pd.height, length: 0.01,
chamferRadius: 0.0)
var imageMaterial = SCNMaterial()
var image = UIImage(named: "image")
imageMaterial.diffuse.contents = image
box.materials = [imageMaterial, imageMaterial, imageMaterial, imageMaterial, imageMaterial, imageMaterial]
var cube = SCNNode(geometry: box)
答案 1 :(得分:1)
你必须添加如下路径:
material.diffuse.contents = UIImage(named: "art.scnassets/textur")
这适合我。
答案 2 :(得分:0)
我也面临着同样的问题。我已将png文件复制到Assets.xcassets文件夹中,并且对我有用。