无法将纹理图像添加到ARKit中的多维数据集

时间:2017-09-03 14:33:16

标签: swift augmented-reality arkit

我无法使用“材质”对象在ARKit中向立方体添加图像。

以下是代码:

import UIKit
import SceneKit
import ARKit

class SimpleBoxViewController: UIViewController, ARSCNViewDelegate {

var sceneView: ARSCNView!

override func viewDidLoad() {
    super.viewDidLoad()

    self.sceneView = ARSCNView(frame: self.view.frame)
    self.view.addSubview(self.sceneView)

    sceneView.delegate = self
    sceneView.showsStatistics = true

    let scene = SCNScene()

    let box = SCNBox(width: 0.2, height: 0.2, length: 0.2, chamferRadius: 0)

    let material = SCNMaterial() 

    //This is not working
    material.diffuse.contents = UIImage(named: "<someImage>.png")

    let node = SCNNode() 
    node.geometry = box
    node.geometry?.materials = [material]
    node.position = SCNVector3(0, -0.1, -0.5)
    scene.rootNode.addChildNode(node)

    sceneView.scene = scene


}

override func viewWillAppear(_ animated: Bool) {
    super.viewWillAppear(animated)

    let configuration = ARWorldTrackingConfiguration()
    sceneView.session.run(configuration)
}

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)

    // Pause the view's session
    sceneView.session.pause()
}

我试图添加各种不同的图像,但没有任何作用。唯一有效的图像是名为“textures.png”的图像,它被预加载到ARKit项目中。

是否有特定要求加载图像?

3 个答案:

答案 0 :(得分:3)

我对此不是100%肯定,但问题可能在于包含.png和imageName,因为此图像应该在您的Assets文件夹中。

无论如何,这段代码对我有用,并尝试在创建带图像的多维数据集方面做同样的事情。

var box = SCNBox(width: pd.width, height: pd.height, length: 0.01,
chamferRadius: 0.0)
var imageMaterial = SCNMaterial()
var image = UIImage(named: "image")
imageMaterial.diffuse.contents = image
box.materials = [imageMaterial, imageMaterial, imageMaterial, imageMaterial, imageMaterial, imageMaterial]
var cube = SCNNode(geometry: box)

答案 1 :(得分:1)

你必须添加如下路径:

 material.diffuse.contents = UIImage(named: "art.scnassets/textur")

这适合我。

答案 2 :(得分:0)

我也面临着同样的问题。我已将png文件复制到Assets.xcassets文件夹中,并且对我有用。